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Ambitions of Almagora |
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General Board You can talk about anything here Moderator: Grumbaki |
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Warhammer: Age of Reckoning by duerghaul Sept 18, 2007 15:43:17 GMT -5 |
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Spam If you need to do it, do it here |
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The Great Book of Grudges Played a game of warhammer and want to tell us about it? Here is the place to do it. |
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Rules Don't know how to play? Thankfully Drasanil put the rules online! |
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Dwarfy Stuff by Drasanil Dec 13, 2005 16:35:15 GMT -5 |
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Character Requests Ask for a character to be made for you here |
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Character Request by Thargan Skorginson Jul 22, 2006 10:52:26 GMT -5 |
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Created Characters Once you ask for a character, the mod who makes him/her will post his/her stats here. |
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Archard Winterstein IV by Drasanil Feb 2, 2006 17:18:05 GMT -5 |
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PCs Area in which you post your character's profile. Put a link to it in your signiature. |
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Aravax V, Rarhak, and Archard IV by Rarhak Bloodhelm Feb 2, 2006 16:55:34 GMT -5 |
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NPCs A forum to keep those non-player characters who don't quite qualify for "Heroes of the Hold" |
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Throng of Duraz-Grugnaz by kadrik Dec 24, 2005 8:11:35 GMT -5 |
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Heroes of the Hold Here you can see the heroes of Kazad Dawr's past. Everyone here is a retired PC from when Kazad Dawr started over. |
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Aravax, the Vengeful, of the Black Mountains by Rarhak Bloodhelm Jan 29, 2006 0:43:48 GMT -5 |
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Monster Stats Looking for a fight? Look no further. |
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Flyers by Grumbaki Dec 31, 2005 13:37:18 GMT -5 |
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Kazad Dawr Everything you need to know about Kazad Dawr |
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Kazad Dawr guild list by kadrik Jun 3, 2006 12:27:07 GMT -5 |
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Palace Grounds Situated on the hill in the center of Town and fortified by Garin Stoneshaper, the palace grounds are virtualy impossible to sneak into, and have never fallen during a siege. Moderator: Drasanil Sub-boards: The Palace, Residences, The Barracks |
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The Kazad Dawr Embassy: by kadrik Dec 30, 2005 20:44:52 GMT -5 |
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Center Town Situated around the hill and also fortified by a stone wall during the second phase of the town's expansion. Center town is the upper class part of Yetzinburg, the homes of Merchants, Nobles, as well as places of business and culture can be found here. Though open to all citizens, decent clothes and appearance are still required to enter this part of town. Moderator: Drasanil Sub-boards: Garinton, The Hospice, Watch House, Excise House, The Red Gryphon, Temple of Verena, Temple of Myrmidia, Elena's Fine Clothes, Guzinson's Imporium |
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Info: Price Lists by Drasanil Jan 2, 2006 12:19:45 GMT -5 |
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Northshire Chosen for the natural shelter provided by the mountain wall, Northshire is the residential section for the lower classes of Yetzinbrug. Though hardly wealthy by any stretch of the imagination Northshire for the most part is a rather clean and safe place to be. Moderator: Drasanil Sub-boards: Housing, The Haven, The Spitted Gor, The Royal Zoo, The Temple of Morr, Northshire Watch House |
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Info: Price List by Drasanil Dec 24, 2005 13:21:06 GMT -5 |
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Westshire Situated near the trade rout passing through the Yetzin valley West Shire is the financial center of Yetzinburg, many a merchant and shops may be found with in it's buzzing bazaars, as well as a few inns for travelers. Moderator: Drasanil Sub-boards: The Arena, The Market, The Smithy, The Headless Orc, Westshire Watch House |
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A well earned drink by Grumbaki Feb 12, 2006 15:45:58 GMT -5 |
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Eastshire A stone's through away from the forest, the industrial district of Yetzinburg, many a lumber yard and workshops can be found here. Moderator: Drasanil Sub-boards: The Lumber Yards, The Artisans Guild, The Alchemists Guild, The 'Engineers' Guild, Eastshire Watch House |
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Info: Price List by Drasanil Jan 2, 2006 12:54:11 GMT -5 |
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Southshire Little more than open fields with sparce outcroppings of various training grounds for Yetzinburg's military. Southshire contains little but soldiers and militia busily training and watch post that look over the farm land in order to best counteract threats to the Town's food supply Moderator: Drasanil Sub-boards: Officer's Barracks, Militia's Barracks, Shrine to Ulric, Shrine to Solkan, The Watch Towers |
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The Waterfall Complex Moderator: Drasanil |
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The Yetzin River The outlet of the large river that runs through the Yetzin Valley. It is the site of the pastering grounds for the farmers, which leads to the waterfall complex. |
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Course Correction by Drasanil Jan 26, 2006 19:00:12 GMT -5 |
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The tainted lands Following the battle for Yetzin and the quest for the crystal of fire, the influence of the tainted lands diminished. Where once it was a creeping cancer, now it is but a cursed place where no one dares enter. It is the abode of beastmen, mutants and worse. Sub-board: Le Garrote Keep |
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The prince arrives. by Drasanil Jan 23, 2006 16:31:14 GMT -5 |
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The Yetzin Forest The Yetzin Valley is almost entirely covered by a large forest, which is cut in two by a long river that flows from the waterfall complex. The only unforested areas are around the edges of the valley and around the town of Yetzinburg. Sub-board: The lone tower |
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Standing at the edge by Drasanil Jan 21, 2006 12:02:54 GMT -5 |
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The Fey Forest While technically still part of the Yetzin Forest, the Fey Forest is the abode of a small clan of wood elves. Isolationists by nature they rarely leave their territory. But, with the threat of the tainted lands diminishing, a few of the younger elves have started to venture further out of their homeland in the hopes of freeing their forest home of the taint of chaos forever. |
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Who are the Wood Elves and what are they like? by Grumbaki Dec 31, 2005 14:03:40 GMT -5 |
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The Wilderness The untamed mountains. When one goes off the roads they walk into the territory of orcs, goblins, trolls and worse. |
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Locations in the wilderness: by kadrik Jan 2, 2006 10:59:25 GMT -5 |
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The Three Peaked Mountain Once known as Kadr Helding, a shrine to the ancestor gods. It fell long ago to the Bloodaxe Alliance, who abandoned it after taking it. It lay empty for centuries, with each no occupant leaving it in short order. Recently a tribe of ogres has taken up residence, and from the looks of it they are here to stay. |
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Description by Grumbaki Feb 17, 2006 14:33:20 GMT -5 |
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Eyrie The greatest library within a hundred miles, Eyrie is a secluded monestary located high in the mountains. Easily defendable and hard to spot, it has never come under attack before. Scholars from the Empire visit it occassinaly, but for the most part the monks of Verena keep to themselves. |
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Description by Grumbaki Dec 31, 2005 14:58:11 GMT -5 |
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The Imerpial Road This road has been carved out by the dwarfs so skillfully that a caravan can go through the mountains with relative ease. The problem though is that it makes a great path for invaders as well. This road leads to Wisenland. |
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A good day by Drasanil Jan 6, 2006 22:07:15 GMT -5 |
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The Proudstone Quarry This fortified quarry is the home of the Proudstone Clan. While officially part of Kazad Dawr, they have their own standing army and pretty much take care of themselves. During both of Kazad Dawr's sieges they were left to defend themselves, and in both cases they held out. Moderator: kadrik Sub-boards: Upper Grugnaz, Duraz-Grugnaz, Outside the Walls, Bounty Hunters Guild |
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NPCs: Marshal of Colony and troops by kadrik Jan 2, 2006 9:50:16 GMT -5 |
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Winter's Teeth Pass This mountains pass was once dangerous in the extreme. The dwarfs have turned it into a safe path, though should one fall off of it there is a several hundred foot drop to the Yetzin Valley below. This pass leads down to the Yetzin Valley and from there one can travel to the Border Princes. |
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Onward to Yetzinburg by Drasanil Jan 19, 2006 13:15:00 GMT -5 |
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The gates of Kazad Dawr Bar-Wuthroth(oakengate) |
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Requesting Enterance by Drasanil Jan 19, 2006 12:00:57 GMT -5 |
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Bazaar A place to buy things not normally seen in a dwarven hold. Many merchants from Wisenland and even the border princes stop by, and they are always comming and going. No magical items or rare materials without gm approval. |
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Bazaar by kadrik Feb 1, 2006 12:34:29 GMT -5 |
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The Secondary Gates Made to seperate the "manling section" from the proper dwarven homes, this gate is nearly always shut. It is a rare occurence than any non-dwarf is allowed past it. |
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The Screaming Grobi Inn An inn made to house foriengers. It is made for humans, though it still looks like it was made by dwarfs. It is run by a rather old and grumpy dwarf by the name of Oleg Stoutstomper. |
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An elf? Here?! by Drasanil Feb 4, 2006 22:07:28 GMT -5 |
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The Wisenland Embassy Having fallen on hard times, the embassy is all but deserted. It was paid for a century ago by the count of Wisenland, but when he died his son failed to pay for it's upkeep. It is the home of an aging ambassador who mostly keeps to himself and a small sigmarite mission, whose new mission is to convernt the people of Yetzinburg. |
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Embassy Staff by Grumbaki Dec 27, 2005 9:12:59 GMT -5 |
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The Yetzinburg Embassy Origionally Caldath's residence, it is now the Yetzinburg embassy. In a century it has not changed at all, but it is still fully staffed by Caldath. In regards to the Wisenland embassy, Yetzinburg's looks more opulent than it already is. Moderator: Drasanil |
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The Barracks and Jail Kazad Dawr's first barracks, this is where the dwarfs muster when attacked from above. It is also where criminals are held, though to this date it has never held a dwarf (though it has held more than a few humans who have misbehaved in the foreign quater). |
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bounties by Grumbaki Jan 19, 2006 13:01:43 GMT -5 |
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The Hall of the Elders Once the palace, it is now where the council of elders rules. This is the heart of Kazad Dawr, and it also holds its armory of runic weaponry as well as it's hall of records. It is guarded zealously by the Palace Guard, while the elders themselves each have a pair of veteran palace guard. |
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Meeting the Council... by Grumbaki Feb 4, 2006 16:24:12 GMT -5 |
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Lesser Clans All of the smaller clans lie here. This is where PCs will reside unless they are part of one of the main clans. |
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The dynamic duo: by Throndin Ironbeard Apr 13, 2006 13:10:26 GMT -5 |
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Clan Blackhammer Clan Blackhammer got its name from its revered ancestor Hudrik Blackhammer. The clan origionally lived within Karak Eight Peaks and went by the name Stonehammer, when the time of troubles came Hudrik was a smith, but also a veteran of the war of vengeance. When the Skaven attacked he defended the clan forges; his hammer was stained black with the blood of the Skaven he killed. Taking up his hammer he joined the defence and while he lived he was the bane of the Skaven. He was last seen leading a counterattack agaisnt a Skaven army; the attack was overwhelmed and he went down fighting. When the hold was abandoned the few surviviors stumbled out. An oath of vengeance was taken by the survivors to make the Skaven pay for their atrocities; to note this their clan name was then changed to Blackhammer. |
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Buying a tankard: by Drasanil Jan 12, 2006 11:03:56 GMT -5 |
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Clan Shieldcleaver Clan Shieldcleaver |
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Borak's Hall by Grumbaki Dec 31, 2005 13:19:41 GMT -5 |
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Clan Starforger Clan Starforger is a clan that spsecializes in the making of jewlery and the cutting of gems. It was origionally located within the halls of Karak Izril (now known as Karak Azgal); there they made their wealth and earned the respect of their kin. When the city of jewels fell the remaining clansmen scattered. Their clan elder was instrumental in the making of Kazad Dawr, as he sent out word for his clan to reunite. Most of the clan has come together in Kazad Dawr; though a few have returned to Karak Azgal. |
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Price List by Grumbaki Dec 26, 2005 9:46:27 GMT -5 |
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Clan Mountaintamer Clan Mountaintamer |
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Engineering Guild General Info by Grumbaki Dec 31, 2005 13:51:56 GMT -5 |
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The temple of Grungni This is the temple of Grungni, the god of mining and the most important deity to the dwarfs. |
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The temple of Grimnir Grimnar is the god of war, and the god of the slayers. All who take the slayer oath come here. Sub-board: The temple of Thororin |
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Priests by Grumbaki Dec 26, 2005 11:52:23 GMT -5 |
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The temple of Valaya Valaya is the goddess of the hearth and the home. The desperate come to her aid for healing, but that is only a secondary role for her. |
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КЭ by Vitcrora Jan 25, 2020 20:41:54 GMT -5 |
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The Hall of Pillars These are the tunnels that connect all of the parts of the hold. They are maze like, but simple enough to naviage for any who is used to living below ground. |
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Description by kadrik Dec 29, 2005 7:52:38 GMT -5 |
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The Upper Mines These mines are pretty much mined out. It is safe to mine here though, and it is where most of the beardlings work. |
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Ouse's Treasury (Prospector's shack) by kadrik Dec 27, 2005 6:15:13 GMT -5 |
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The Lower Mines These mines are rich in minerals, and it is where miners must go if they really want to make a living. It is not all that safe though, with the Skaven so nearby. Only the brave go down alone. |
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Map by Grumbaki Jan 22, 2006 2:09:27 GMT -5 |
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Stromez Ruf Stromez Ruf is a naturally formed large underground dome that is cut in half by a fast flowing stream. All the major tunnels leading to the Skaven burrows move through the dome, making it's control important. |
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Location: by kadrik Dec 27, 2005 7:07:22 GMT -5 |
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Vongal Ungor This cavern lies directly behind Stromez Ruf. This has been the site of a dozen battles and the cavern is thick with the bones of the dead. Lately a pack of ghouls have moved in, but they are hardly a threat as nobody ever goes into the cavern unless they are part of an army. |
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Description: by kadrik Dec 27, 2005 7:26:31 GMT -5 |
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Skaven Burrows The Skaven burrows are where the majority of the skaven live. It is a twisted area of tunnels, many of which have collapsed, which lead into all manner of lairs. The sight of dead bodies lying half gnawed is a common one, and the entire place smells of the skaven. |
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The Horned Rat by Grumbaki Dec 31, 2005 14:19:21 GMT -5 |
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Warlord Snikt's Lair The warlord of clan Miskrit is currently a Skaven by the name of Snikt. Snikt is a cunning skaven warlord who got his position immediately following the wars between the dwarfs and Skaven. His lair is a complicated maze full of deadly traps, and he resides at the heart of it. It is said that there is only one way through it and only he knows it. It is only a matter of time though before one of his own traps 'accidently' goes off and kills him though. |
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