Post by Drasanil on Dec 22, 2005 14:32:50 GMT -5
Alextramos von Topal, Captain of the Royal Guard
M;4 WS;69*** BS;62*** S;5*' T;5** W;13****** I;53(63)** A;3** Dex;37* Ld;80**** Int;42* Cl;68*** WP;45* Fel;60(70)***
Age: 27
Skills: Accute Hearing, Ambidextrous, Cast Spells- Clerical I, Charm, Cryptography, Disarm, Dodge Blow, Etiquette, Evaluate, Heraldry, Law, Lightning Reflexes, Linguistics, Lip Reading, Public Speaking, Read & Write, Sixth Sense, Spot Traps, Secret Language- Battle Tongue, Specialist Weapon- Flail/Lance/Parrying Weapon/Pole Arms/Two-handed Weapons/Fire Arms, Strike Might Blow, Strike to Injure, Strike to Stun, Theology, Wit, Wrestling.
Spells: Gift of Tongues(P), Magic Alarm(P), Reinforce Door(P), Remove Curse(P), Aura of Resistance(B1), Cure Light Injuries(B1), Strength of Combat(B1).
Trapings: Master crafted dwarven repeater pistol, Captain's Guard(long sword with: Characteristic Gain +10 Ld, Protection +1ap.), aet of master crafted plate armour, master crafted mail coat, livery bearing personal heraldry and rank, exquisite clothing.
Magick Points: 13/13
Fate Points:1
Wealth: A lot!
Experience: n/a
Alignment: Lawfull, very very Lawfull.
Insanity Points: 0
Psychology Causes Fear in Locals.
Description: Having inherited his position after his fathers untimely death at the hands of an orc warband, Alextramos is the youngest captain of the guard to have served, though this has hardly held him back. A child prodigy of sorts the captain is driven and quite serious about his duties and maintains strict order with in the ranks. Standing in at 6' even and of strong build he is the picture of health, he has short cut black hair and green eyes.
---------------------------------
Findofin Silverweave, Sea Elf Mage-Smith
M;6 WS;46'' BS;35'' S;4*' T;4' W;9**** I;89*** A;1' Dex;89**** Ld;53* Int;84*** Cl;70** WP;59** Fel;44(38)
Age: 151
Skills: Excellent Vision, Swim, Boat Building, Arcane Language- Magick, Art, Brewing, Cast Spell- Petty/Metal I/Metal II, Chemistry, Drive Cart, Etiquette, Evaluate, Heraldry, Herb Lore, Imbue- Minor Enchantment, Magic Sense, Metallurgy, Prepare Poison, Read & Write, Rune Lore, Secret Language- Artisan, Scroll Lore, Smithing, Supernumerate, Theology.
Spells: Detect Poison(P), Faerie Fire(P), Instant Fortune(P), Mending(P), Preserve(P), Reinforce Door(P), Wizard's Mark(P), Detect Magic(B1), Ignite Missiles(B1), Wilt Weapon(B1), Faerie Forge(E1), Break Weapon(B2), Flying Fist(B2), Raze(B2).
Trapings: Forgemaster's Hand(Fire Attack, Characteristic Gain: +10Dex, character does not suffer from fatigue when holding the hammer), master crafted elven long(+5 Ws, -1ap), set of elven plate, elven mail coat, exquisite elven robes and clothes.
Magick Points: 25/25
Fate Points:0
Wealth: A lot!
Experience: n/a
Alignment: Good
Insanity Points: 0, Introversion
Description: Findofin is quite an odd ball, he came into Caldath's service after an incident with his clan of which he will not speak of, he mostly keeps to himself and is rarely seen outside his residence. Standing in at 5'10'' he isn't exactly tall, but is well built no doubt a result of his smithing profession, he has long black which is generaly tied into a ponytail and brown eyes.
---------------------------------
Glub the Smacker, Male Ogre Man-eater and Gate Keeper
M;6 WS;53** BS;37** S;6* T;6* W;21**** I;50** A;3* Dex;28* Ld;28* Int;24* Cl;28* WP;39* Fel;20*
Age: 41
Skills: Consume Alcohol, Cook, Disarm, Dodge Blow, Gamble, Secret Language- Battle Tongue, Specialist Weapon- Crossbow Pistol, Strike Mighty Blow, Strike to Stun, 'Wrestling'.
Trapings: Great Sword(counts as hand weapon), Crossbow(wielded as cross bow pistol) with bolts, Plate Helm, Plate Gauntlets, Gut Plate, Plate Boots, surprisingly good clothes.
Magick Points: 0/0
Fate Points:0
Wealth: none really
Experience: n/a
Alignment: uh...
Insanity Points: 0
Psychology Causes Fear in creatures less than 10' tall.
Description: Like all ogres Glub is big and not very bright, though he gets a regular soaking to keep him from stinking too much. Like a dog he is fiercely loyal to Caldath due to the fact that the prince beat him single combat(and lets him eat the odd criminal sentenced to death) and came into his employ when the orc warband he was 'working' for was annihilated at the battle of the Fey Woods by an allied force of Yetzinburg Regulars and few wood elf hunting parties.
---------------------------------
Alfredius Americius, human male chamberlain, and advisor on human affai... well humans.
M;5 WS;41* BS;37* S;4* T;3* W;8** I;54** A;1 Dex;45* Ld;65*** Int;65*** Cl;48** WP;49** Fel;61***
Age: 51
Skills: Blather, Charm, Etiquette, Evaluate, Heraldry, Influence, Intimidate, Read & Write, Ride- Horse, Specialist Weapon- Fencing Sword, Stewardship, Super Numerate.
Trapings: Master Crafted Rapier(no d penalty), exquisite clothes, personnal affects, etc etc...
Magick Points: 0/0
Fate Points:0
Wealth: plenty
Experience: n/a
Alignment: Good
Insanity Points: none
Description: Alfredius is rather plump and jolly old man, though he takes his duties seriously he tends to be rather personable none the less. He has short cut white hair, a well trimmed moustache, brown eyes and is not particularly tall standing in at 5' 8''.
---------------------------------
4 Task Masters, human male butlers
M;4 WS;42* BS;36 S;2 T;3 W;9** I;45* A;1 Dex;51** Ld;50** Int;56** Cl;31 WP;27 Fel;48**
Age: varies
Skills: Blather, Brewing, Consume Alcohol, Dodge Blow, Etiquette, Herladry, Read & Write, Ride- Horse, Wit.
Trapings: Long swords, excellent clothes, and nessessary equipment for the tasks at hand.
Magick Points: 0/0
Fate Points:0
Wealth: 3d6+10gcs and 2d10 shillings
Experience: n/a
Insanity Points: varies
---------------------------------
3 Cooks, female elf
M;5 WS;46* BS;35 S;2 T;2 W;8** I;71* A;1 Dex;42 Ld;42 Int;53 Cl;49 WP;42 Fel;58(68)*
Age: varies
Skills: Excellent Vision, Sing, Charm, Cook, Dodge Blow, Etiquette, Herb Lore, Identify Plant, Read & Write, Wit.
Trapings: Elven short swords, good elven clothes, and all equipment needed.
Magick Points: 0/0
Fate Points:0
Wealth: 2d10 gcs
Experience: n/a
Insanity Points: varies
---------------------------------
8 Chambermaids, female human
M;3 WS;36* BS;26 S;3 T;3 W;7** I;46* A;1 Dex;35 Ld;32 Int;36 Cl;26 WP;27 Fel;48*
Age: varies
Skills: Blather, Dodge Blow, Etiquette.
Trapings: Good clothes, and equipment needed.
Magick Points: 0/0
Fate Points:0
Wealth: 2d6gcs
Experience: n/a
Insanity Points: varies
---------------------------------
5 Grooms, human male
M;5 WS;37* BS;22 S;3 T;4 W;7** I;47* A;1 Dex;32 Ld;27 Int;27 Cl;35 WP;35 Fel;39*
Age: varies
Skills: Animal Care, Dodge Blow, Etiquette, Ride Horse.
Trapings: Decent clothes, equipment needed.
Magick Points: 0/0
Fate Points:0
Wealth: 2d6gcs
Experience: n/a
Insanity Points: varies
---------------------------------
5 Porters, human male
M;4 WS;41* BS;25 S;3 T;3 W;8** I;45* A;1 Dex;33 Ld;33 Int;35 Cl;35 WP;26 Fel;40(50)*
Age: varies
Skills: Charm, Dodge Blow, Etiquette, Heraldry, Read & Write, Strike to Stun.
Trapings: Long swords, excellent clothes.
Magick Points: 0/0
Fate Points:0
Wealth: 2d6gcs
Experience: n/a
Insanity Points: varies
---------------------------------
5 Scullions, human male
M;3 WS;46* BS;29 S;2 T;2 W;7** I;46* A;1 Dex;40 Ld;30 Int;30 Cl;29 WP;25 Fel;35*
Age: varies
Skills: Dodge Blow, Etiquette.
Trapings: Decent clothes.
Magick Points: 0/0
Fate Points:0
Wealth: 2d6gcs
Experience: n/a
Insanity Points: varies
---------------------------------
5 Ushers, human male
M;4 WS;43* BS;30 S;3 T;3 W;9** I;35* A;1 Dex;26 Ld;31 Int;38 Cl;27 WP;24 Fel;48(58)*
Age: varies
Skills: Charm, Dodge Blow, Etiquette, Heraldry, Read & Write.
Trapings: Long Swords, excellent clothes.
Magick Points: 0/0
Fate Points:0
Wealth: 2d6gcs
Experience: n/a
Insanity Points: varies
---------------------------------
10 Valets, human male
M;4 WS;46* BS;33 S;3 T;2 W;8** I;41* A;1 Dex;31 Ld;28 Int;35 Cl;25 WP;28 Fel;30
Age: varies
Skills: Blather, Charm, Dodge Blow, Etiquette, Read & Write.
Trapings: Short swords, excellent clothes.
Magick Points: 0/0
Fate Points:0
Wealth: 2d6gcs
Experience: n/a
Insanity Points: varies
---------------------------------
5 Wenches, human female
M;4 WS;35* BS;31 S;2 T;3 W;7** I;41* A;1 Dex;39 Ld;25 Int;26 Cl;33 WP;33 Fel;45(55)*
Age: varies
Skills: Charm, Dodge Blow, Etiquette, Seduction, Wit.
Trapings: Excellent but slightly revealing clothes.
Magick Points: 0/0
Fate Points:0
Wealth: 2d6gcs
Experience: n/a
Insanity Points: varies
---------------------------------
4 Clerks, human male
M;4 WS;33 BS;33 S;2 T;2 W;6* I;42* A;1 Dex;31 Ld;34 Int;44* Cl;23 WP;34 Fel;48*
Age: varies
Skills: Evaluate, Read & Write, Secret Language- Classical, Super Numerate.
Trapings: Good clothes, writing equipment.
Magick Points: 0/0
Fate Points:0
Wealth: 2d6gcs
Experience: n/a
Insanity Points: varies
---------------------------------
3 Bailiffs, human male
M;4 WS;32 BS;30 S;3 T;4 W;9** I;37* A;1 Dex;41* Ld;44* Int;27 Cl;35 WP;35 Fel;39*
Age: varies
Skills: Animal Care, Carpentry, Evaluate, Identify Plants, Herb Lore, Silent Move- Rural, Silent Move- Urban.
Trapings: Short sword, leather jerkin, good clothes.
Magick Points: 0/0
Fate Points:0
Wealth: 3d6gcs and 2d10 shillings
Experience: n/a
Insanity Points: varies
---------------------------------
4 Heralds, human male
M;4 WS;49* BS;38* S;4 T;3 W;9** I;43* A;2* Dex;29 Ld;41* Int;32 Cl;34 WP;31 Fel;43*
Age: varies
Skills: Blather, Dodge Blow, Etiquette, Heraldry, Public Speaking, Read & Write, Ride- Horse, Secret Language Classical.
Trapings: Long sword, excellent clothes, livery, horse with saddle and harness, and any equipment need for the job.
Magick Points: 0/0
Fate Points:0
Wealth: 4d6gcs and 2d10 shillings
Experience: n/a
Insanity Points: varies
---------------------------------
Note: Unlike most servants, those employed by Caldath lead a rather charmed life, they are rather well paid, provided with good lodgings, and for the most part don't have that much work to do, unless there are visiting nobles and such. This makes them quite understandibly very loyal.
M;4 WS;69*** BS;62*** S;5*' T;5** W;13****** I;53(63)** A;3** Dex;37* Ld;80**** Int;42* Cl;68*** WP;45* Fel;60(70)***
Age: 27
Skills: Accute Hearing, Ambidextrous, Cast Spells- Clerical I, Charm, Cryptography, Disarm, Dodge Blow, Etiquette, Evaluate, Heraldry, Law, Lightning Reflexes, Linguistics, Lip Reading, Public Speaking, Read & Write, Sixth Sense, Spot Traps, Secret Language- Battle Tongue, Specialist Weapon- Flail/Lance/Parrying Weapon/Pole Arms/Two-handed Weapons/Fire Arms, Strike Might Blow, Strike to Injure, Strike to Stun, Theology, Wit, Wrestling.
Spells: Gift of Tongues(P), Magic Alarm(P), Reinforce Door(P), Remove Curse(P), Aura of Resistance(B1), Cure Light Injuries(B1), Strength of Combat(B1).
Trapings: Master crafted dwarven repeater pistol, Captain's Guard(long sword with: Characteristic Gain +10 Ld, Protection +1ap.), aet of master crafted plate armour, master crafted mail coat, livery bearing personal heraldry and rank, exquisite clothing.
Magick Points: 13/13
Fate Points:1
Wealth: A lot!
Experience: n/a
Alignment: Lawfull, very very Lawfull.
Insanity Points: 0
Psychology Causes Fear in Locals.
Description: Having inherited his position after his fathers untimely death at the hands of an orc warband, Alextramos is the youngest captain of the guard to have served, though this has hardly held him back. A child prodigy of sorts the captain is driven and quite serious about his duties and maintains strict order with in the ranks. Standing in at 6' even and of strong build he is the picture of health, he has short cut black hair and green eyes.
---------------------------------
Findofin Silverweave, Sea Elf Mage-Smith
M;6 WS;46'' BS;35'' S;4*' T;4' W;9**** I;89*** A;1' Dex;89**** Ld;53* Int;84*** Cl;70** WP;59** Fel;44(38)
Age: 151
Skills: Excellent Vision, Swim, Boat Building, Arcane Language- Magick, Art, Brewing, Cast Spell- Petty/Metal I/Metal II, Chemistry, Drive Cart, Etiquette, Evaluate, Heraldry, Herb Lore, Imbue- Minor Enchantment, Magic Sense, Metallurgy, Prepare Poison, Read & Write, Rune Lore, Secret Language- Artisan, Scroll Lore, Smithing, Supernumerate, Theology.
Spells: Detect Poison(P), Faerie Fire(P), Instant Fortune(P), Mending(P), Preserve(P), Reinforce Door(P), Wizard's Mark(P), Detect Magic(B1), Ignite Missiles(B1), Wilt Weapon(B1), Faerie Forge(E1), Break Weapon(B2), Flying Fist(B2), Raze(B2).
Trapings: Forgemaster's Hand(Fire Attack, Characteristic Gain: +10Dex, character does not suffer from fatigue when holding the hammer), master crafted elven long(+5 Ws, -1ap), set of elven plate, elven mail coat, exquisite elven robes and clothes.
Magick Points: 25/25
Fate Points:0
Wealth: A lot!
Experience: n/a
Alignment: Good
Insanity Points: 0, Introversion
Description: Findofin is quite an odd ball, he came into Caldath's service after an incident with his clan of which he will not speak of, he mostly keeps to himself and is rarely seen outside his residence. Standing in at 5'10'' he isn't exactly tall, but is well built no doubt a result of his smithing profession, he has long black which is generaly tied into a ponytail and brown eyes.
---------------------------------
Glub the Smacker, Male Ogre Man-eater and Gate Keeper
M;6 WS;53** BS;37** S;6* T;6* W;21**** I;50** A;3* Dex;28* Ld;28* Int;24* Cl;28* WP;39* Fel;20*
Age: 41
Skills: Consume Alcohol, Cook, Disarm, Dodge Blow, Gamble, Secret Language- Battle Tongue, Specialist Weapon- Crossbow Pistol, Strike Mighty Blow, Strike to Stun, 'Wrestling'.
Trapings: Great Sword(counts as hand weapon), Crossbow(wielded as cross bow pistol) with bolts, Plate Helm, Plate Gauntlets, Gut Plate, Plate Boots, surprisingly good clothes.
Magick Points: 0/0
Fate Points:0
Wealth: none really
Experience: n/a
Alignment: uh...
Insanity Points: 0
Psychology Causes Fear in creatures less than 10' tall.
Description: Like all ogres Glub is big and not very bright, though he gets a regular soaking to keep him from stinking too much. Like a dog he is fiercely loyal to Caldath due to the fact that the prince beat him single combat(and lets him eat the odd criminal sentenced to death) and came into his employ when the orc warband he was 'working' for was annihilated at the battle of the Fey Woods by an allied force of Yetzinburg Regulars and few wood elf hunting parties.
---------------------------------
Alfredius Americius, human male chamberlain, and advisor on human affai... well humans.
M;5 WS;41* BS;37* S;4* T;3* W;8** I;54** A;1 Dex;45* Ld;65*** Int;65*** Cl;48** WP;49** Fel;61***
Age: 51
Skills: Blather, Charm, Etiquette, Evaluate, Heraldry, Influence, Intimidate, Read & Write, Ride- Horse, Specialist Weapon- Fencing Sword, Stewardship, Super Numerate.
Trapings: Master Crafted Rapier(no d penalty), exquisite clothes, personnal affects, etc etc...
Magick Points: 0/0
Fate Points:0
Wealth: plenty
Experience: n/a
Alignment: Good
Insanity Points: none
Description: Alfredius is rather plump and jolly old man, though he takes his duties seriously he tends to be rather personable none the less. He has short cut white hair, a well trimmed moustache, brown eyes and is not particularly tall standing in at 5' 8''.
---------------------------------
4 Task Masters, human male butlers
M;4 WS;42* BS;36 S;2 T;3 W;9** I;45* A;1 Dex;51** Ld;50** Int;56** Cl;31 WP;27 Fel;48**
Age: varies
Skills: Blather, Brewing, Consume Alcohol, Dodge Blow, Etiquette, Herladry, Read & Write, Ride- Horse, Wit.
Trapings: Long swords, excellent clothes, and nessessary equipment for the tasks at hand.
Magick Points: 0/0
Fate Points:0
Wealth: 3d6+10gcs and 2d10 shillings
Experience: n/a
Insanity Points: varies
---------------------------------
3 Cooks, female elf
M;5 WS;46* BS;35 S;2 T;2 W;8** I;71* A;1 Dex;42 Ld;42 Int;53 Cl;49 WP;42 Fel;58(68)*
Age: varies
Skills: Excellent Vision, Sing, Charm, Cook, Dodge Blow, Etiquette, Herb Lore, Identify Plant, Read & Write, Wit.
Trapings: Elven short swords, good elven clothes, and all equipment needed.
Magick Points: 0/0
Fate Points:0
Wealth: 2d10 gcs
Experience: n/a
Insanity Points: varies
---------------------------------
8 Chambermaids, female human
M;3 WS;36* BS;26 S;3 T;3 W;7** I;46* A;1 Dex;35 Ld;32 Int;36 Cl;26 WP;27 Fel;48*
Age: varies
Skills: Blather, Dodge Blow, Etiquette.
Trapings: Good clothes, and equipment needed.
Magick Points: 0/0
Fate Points:0
Wealth: 2d6gcs
Experience: n/a
Insanity Points: varies
---------------------------------
5 Grooms, human male
M;5 WS;37* BS;22 S;3 T;4 W;7** I;47* A;1 Dex;32 Ld;27 Int;27 Cl;35 WP;35 Fel;39*
Age: varies
Skills: Animal Care, Dodge Blow, Etiquette, Ride Horse.
Trapings: Decent clothes, equipment needed.
Magick Points: 0/0
Fate Points:0
Wealth: 2d6gcs
Experience: n/a
Insanity Points: varies
---------------------------------
5 Porters, human male
M;4 WS;41* BS;25 S;3 T;3 W;8** I;45* A;1 Dex;33 Ld;33 Int;35 Cl;35 WP;26 Fel;40(50)*
Age: varies
Skills: Charm, Dodge Blow, Etiquette, Heraldry, Read & Write, Strike to Stun.
Trapings: Long swords, excellent clothes.
Magick Points: 0/0
Fate Points:0
Wealth: 2d6gcs
Experience: n/a
Insanity Points: varies
---------------------------------
5 Scullions, human male
M;3 WS;46* BS;29 S;2 T;2 W;7** I;46* A;1 Dex;40 Ld;30 Int;30 Cl;29 WP;25 Fel;35*
Age: varies
Skills: Dodge Blow, Etiquette.
Trapings: Decent clothes.
Magick Points: 0/0
Fate Points:0
Wealth: 2d6gcs
Experience: n/a
Insanity Points: varies
---------------------------------
5 Ushers, human male
M;4 WS;43* BS;30 S;3 T;3 W;9** I;35* A;1 Dex;26 Ld;31 Int;38 Cl;27 WP;24 Fel;48(58)*
Age: varies
Skills: Charm, Dodge Blow, Etiquette, Heraldry, Read & Write.
Trapings: Long Swords, excellent clothes.
Magick Points: 0/0
Fate Points:0
Wealth: 2d6gcs
Experience: n/a
Insanity Points: varies
---------------------------------
10 Valets, human male
M;4 WS;46* BS;33 S;3 T;2 W;8** I;41* A;1 Dex;31 Ld;28 Int;35 Cl;25 WP;28 Fel;30
Age: varies
Skills: Blather, Charm, Dodge Blow, Etiquette, Read & Write.
Trapings: Short swords, excellent clothes.
Magick Points: 0/0
Fate Points:0
Wealth: 2d6gcs
Experience: n/a
Insanity Points: varies
---------------------------------
5 Wenches, human female
M;4 WS;35* BS;31 S;2 T;3 W;7** I;41* A;1 Dex;39 Ld;25 Int;26 Cl;33 WP;33 Fel;45(55)*
Age: varies
Skills: Charm, Dodge Blow, Etiquette, Seduction, Wit.
Trapings: Excellent but slightly revealing clothes.
Magick Points: 0/0
Fate Points:0
Wealth: 2d6gcs
Experience: n/a
Insanity Points: varies
---------------------------------
4 Clerks, human male
M;4 WS;33 BS;33 S;2 T;2 W;6* I;42* A;1 Dex;31 Ld;34 Int;44* Cl;23 WP;34 Fel;48*
Age: varies
Skills: Evaluate, Read & Write, Secret Language- Classical, Super Numerate.
Trapings: Good clothes, writing equipment.
Magick Points: 0/0
Fate Points:0
Wealth: 2d6gcs
Experience: n/a
Insanity Points: varies
---------------------------------
3 Bailiffs, human male
M;4 WS;32 BS;30 S;3 T;4 W;9** I;37* A;1 Dex;41* Ld;44* Int;27 Cl;35 WP;35 Fel;39*
Age: varies
Skills: Animal Care, Carpentry, Evaluate, Identify Plants, Herb Lore, Silent Move- Rural, Silent Move- Urban.
Trapings: Short sword, leather jerkin, good clothes.
Magick Points: 0/0
Fate Points:0
Wealth: 3d6gcs and 2d10 shillings
Experience: n/a
Insanity Points: varies
---------------------------------
4 Heralds, human male
M;4 WS;49* BS;38* S;4 T;3 W;9** I;43* A;2* Dex;29 Ld;41* Int;32 Cl;34 WP;31 Fel;43*
Age: varies
Skills: Blather, Dodge Blow, Etiquette, Heraldry, Public Speaking, Read & Write, Ride- Horse, Secret Language Classical.
Trapings: Long sword, excellent clothes, livery, horse with saddle and harness, and any equipment need for the job.
Magick Points: 0/0
Fate Points:0
Wealth: 4d6gcs and 2d10 shillings
Experience: n/a
Insanity Points: varies
---------------------------------
Note: Unlike most servants, those employed by Caldath lead a rather charmed life, they are rather well paid, provided with good lodgings, and for the most part don't have that much work to do, unless there are visiting nobles and such. This makes them quite understandibly very loyal.