Post by Drasanil on Dec 22, 2005 14:23:21 GMT -5
Militia Forces
Note Yetzinburg has become quite a large town, as such it can readily draw up to 10 brigades(1 brigade= 1 captain, 1 chaplain, 2 lieutenants, 4 medics, 3 regiments of pikemen, 3 regiments of skirmishers, and 3 regiments of crossbowmen, roughly 200 men and what ever extra support is deemed needed) of militia, in the case of a siege the town can produce no less than 25 bridages, not counting watch, royal guard, ranger auxiliaries, and specialist
Militia Frontline, human male, 29 per pikemen regiment, 9 per skirmisher band
M;4 WS;35* BS;35* S;3' T;3 W;7*' I;30' A;1' Dex;34 Ld;34 Int;33 Cl;33 WP;35 Fel;35
Age: 25-45
Skills: Dodge Blow, Flee!, Secret Language- Battle Tongue, Specialist Weapon- Pole Arms, Strike Mighty Blow.
Trapings: Pikemen: Pike, short sword, helm, mail coat, leather gauntlets and boots, uniform bearing pikemen insignia. Skirmishers: Long swords, target shields, helm, mail coat, leather gauntlets & boots, uniform bearing skirmisher insignia.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Militia Frontline- Sergeant, human male 1 per regiment
M;4 WS;35* BS;35* S;4* T;3 W;8** I;40* A;2* Dex;34 Ld;34 Int;33 Cl;33 WP;35 Fel;35
Age: 35-45
Skills: Dodge Blow, Flee!, Secret Language- Battle Tongue, Specialist Weapon- Pole Arms, Strike Mighty Blow.
Trapings: Pikemen: Pike, short sword, plate helm, mail coat, plate cuirass, plate gauntlets, leather boots, uniform bearing pikemen insignia and rank. Skirmishers: Long swords, target shields, plate helm, mail coat, plate cuirass, plate gauntlets, leather boots, uniform bearing skirmisher insignia and rank.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Militia Crossbowmen, human male 19 per regiment
M;4 WS;25' BS;35* S;3' T;3 W;6'' I;30' A;1' Dex;34 Ld;34 Int;33 Cl;33 WP;35 Fel;35
Age: 16-24
Skills: Dodge Blow, Flee!, Secret Language- Battle Tongue.
Trapings: Crossbow and quiver with 50 bolts, short sword, helm, quilted cloth coat, leather gauntlets and boots, uniform bearing crossbowmen insignia.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Militia Crossbowmen- Sergeant, human male 1 per regiment
M;4 WS;35* BS;35(45)* S;4* T;3 W;8** I;40* A;1' Dex;34 Ld;34 Int;33 Cl;33 WP;35 Fel;35
Age: 40-45
Skills: Dodge Blow, Flee!, Marksmanship, Secret Language- Battle Tongue, Specialist Weapon- Pole Arms, Strike Mighty Blow.
Trapings: Crossbow and quiver with 50 bolts, long sword, plate helm, mail coat, plate cuirass, plate gauntlets, leather boots, uniform bearing crossbowmen insignia and rank.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
Specialist Forces
Tunnel Fighters, human male, 2 regiments of 24
M;5 WS;45* BS;31 S;4* T;4* W;9** I;41* A;1' Dex;35 Ld;43* Int;33 Cl;42* WP;29 Fel;29
Age: varies
Skills: Dodge Blow, Orientation(underground only), Scale Sheer Surfaces, Secret language Battle Tongue, Strike Mighty Blow, Strike to Injure, Strike to Stun.
Trapings: Crossbow and quiver with 10 bolts, short sword, target shield, mail coat, plate helm, plate cuirass, leather gauntlets and boots, rope with grapling hook, water flask, uniform bearing sapper ingisnia.(may carry explosives)
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Sappers, 4 human males, rotation of 1 per regiment
M;5 WS;45* BS;41* S;4* T;4* W;9** I;41* A;2* Dex;45* Ld;53** Int;43* Cl;42* WP;29 Fel;29
Age: varies
Skills: Carpentry, Dodge Blow, Engineering, Orientation(underground only), Scale Sheer Surfaces, Secret language Battle Tongue, Specialist Weapon- Bombs, Strike Mighty Blow, Strike to Injure, Strike to Stun.
Trapings: Crossbow and quiver with 10 bolts, short sword, target shield, mail coat, plate helm, plate cuirass, plate gauntlets and boots, rope with grapling hook, water flask, uniform bearing sapper ingisnia and rank.(may carry explosives)
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Outriders, 50 human males
M;4 WS;44* BS;47* S;3* T;3 W;8** I;42* A;1 Dex;32 Ld;27 Int;34* Cl;33* WP;34 Fel;26
Age: varies
Skills: Animal Care, Dodge Blow, Flee!, Follow Trail, Orientation, Ride- Horse, Secret Signs- Scouts, Silent Move- Rural, Specialist Weapon- Lasso.
Trapings: Spear, crossbow and quiver with 20 bolts, short sword, target shield, mail coat, rope- 10 yards, horse with saddle and harness, uniform bearing scout insignia, ranger stuff.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Artillerists, 50 human males, work in teams of 5.
M;4 WS;37* BS;53** S;5* T;4* W;8** I;56** A;1 Dex;41* Ld;49* Int;54** Cl;38* WP;34* Fel;32
Age: varies
Skills: Carpentry, Dodge Blow, Flee!, Engineering, Scale Sheer Surfaces, Secret Language- Battle Tongue, Specialist Weapon- Bolt Thrower/Stone Thrower.
Trapings: Long sword, mail coat, plate helm, plate cuirass, leather gauntlets and boots, artillerist's charts and tables, uniform bearing engineer ingisnia.(obviously provided with warmachines)
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Medics, 100 human males.
M;4 WS;33 BS;28 S;3 T;3 W;7* I;39* A;1 Dex;30 Ld;32 Int;43* Cl;49* WP;35 Fel;33
Age: varies
Skills: Cure Disease, Dodge Blow, Flee!, Heal Wounds, Read & Write, Scroll Lore, Secret Language- Battle Tongue/Classical.
Trapings: Short sword, mail coat, plate helm, plate cuirass, leather gauntlets and boots, first aid kit, white uniform bearing medic insignia.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
Officers and Regulars
Lieutenants, 50 human males
M;4 WS;48* BS;40* S;3 T;3 W;9** I;41* A;2* Dex;26 Ld;44* Int;36 Cl;36 WP;33 Fel;42*
Age: 21-45
Skills: Animal care, Animal Training, Disarm, Dodge Blow, Etiquette, Heraldry, Intimidate, Read & Write, Ride- Horse, Secret Language Battle Tongue, Strike Mighty Blow, Strike to Injure, Wrestling.
Trapings: Long sword, full set of plate armour, mail coat, exquisite uniform bearing rank.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Cavalry, human males, 4 regiments of 24
M;4 WS;46*'' BS;44* S;5**' T;4* W;8**'' I;45*' A;1'' Dex;34* Ld;52**' Int;39* Cl;55**' WP;38 Fel;44*
Age: 25-45
Skills: Disarm, Dodge Blow, Etiquette, Heraldry, Read & Write, Ride- Horse, Secret Language- Battle Tongue, Specialist Weapon- Fencing Sword/Lance/Parrying Weapon, Strike Mighty Blow, Strike to Injure, Strike to Stun.
Trapings: Lance, heater shield, long sword, full set of plate, mail coat, exquisite uniform bearing cavalry insignia, bardered warhorse.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Cavalry- Sergeant, 1 per regiment
M;4 WS;46*'' BS;44* S;5**' T;4* W;10**** I;55** A;2*' Dex;34* Ld;52**' Int;39* Cl;55**' WP;38 Fel;44*
Age: 35-45
Skills: Disarm, Dodge Blow, Etiquette, Heraldry, Intimidate, Read & Write, Ride- Horse, Secret Language- Battle Tongue, Specialist Weapon- Fencing Sword/Lance/Parrying Weapon, Strike Mighty Blow, Strike to Injure, Strike to Stun.
Trapings: Master crafted lance(+10 to hit on charge, +1D), heater shield, master crafted long sword(+5WS, -1ap), full set of plate, mail coat, exquisite uniform bearing cavalry insignia and rank, bardered warhorse.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Chaplains-Myrmidia 20 human males
M;4 WS;55** BS;55** S;5* T;4* W;11**** I;48** A;2* Dex;38* Ld;41* Int;46* Cl;40* WP;43* Fel;40*
Age: 35-50
Skills: Arcane Language- Magick, Cast Spells- Clerical I, Consume Alcohol, Disarm, Dodge Blow, Gamble, Meditate, Public Speaking, Read & Write, Scroll Lore, Secret Language- Battle Tongue/Classical, Specialist Weapon- Firearms, Street Fighting, Strike Mighty Blow, Strike to Injure, Strike to Stun, Theology.
Spells: Aura of Protection, Cure Light Injuries, Strength of Combat.
Trapings: Blessed Spear(counts as magical), pistol with 10 shots, short sword, full set of plate, full set of quilted cloth, blessed token, clerical robes bearing chaplain insignia.
Magick Points: 12/12
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Chaplains- Ulric, 3 human males
M;4 WS;52** BS;36*'' S;5* T;5* W;12***** I;57** A;2*' Dex;41* Ld;66*** Int;41* Cl;45* WP;41* Fel;39*
Age: 25-40
Skills: Arcane Language- Magick, Cast Spells- Clerical I, Disarm, Dodge Blow, Follow Trail, Frenzied Attack, Identify Plant, Meditate, Public Speaking, Read & Write, Ride- Horse, Scroll Lore, Secret language- Battle Tongue/Classical, Specialist Weapon- Fist Weapon/Flail/Parrying Weapon/Two-handed Weapon, Strike Mighty Blow, Strike to Injure, Theology, Wrestling.
Spells: Aura of Protection, Hammerhand, Immunity to Poison.
Trapings: Blessed Hammer(see bastard sword, counts as magical), short sword, mail coat, fur cloak, clerical robes bearing chaplain insignia.
Magick Points: 10/10
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Chaplains- Solkan, 2 human males
M;5 WS;63*** BS;61(81)*** S;4* T;4* W;13****** I;66*** A;3** Dex;44** Ld;51** Int;46* Cl;44* WP;70**** Fel;49*
Age: 25 and 34
Skills: Arcane Language- Magick, Cast Spells- Clerical I, Dodge Blow, Law, Marksmanship, Meditate, Public Speaking, Read & Write, Scroll Lore, Secret language- Classical, Silent Move- Rural, Silent Move- Urban, Specialist Weapon- Crossbowpistol/Lasso/Net/Throwing Weapon, Theology.
Spells: Cure Light Injuries, Dispel lesser Deamon, Fire Ball, Hand of Fire.
Trapings: Blessed crossbow pistols with 25 bolts(counts as magical), long sword, short sword, full set of plate, fine clothes, witch hunter's cap.
Magick Points: 15/15
Fate Points: 1
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Brigade Captains, 25 human males
M;4 WS;68*** BS;60*** S;5** T;5** W;13***** I;51** A;3** Dex;36* Ld;74**** Int;46* Cl;66*** WP;43* Fel;52**
Age: 35-50
Skills: Animal care, Animal Training, Consume Alcohol, Disarm, Dodge Blow, Etiquette, Gamble, Heraldry, Intimidate, Read & Write, Ride- Horse, Specialist Weapon- Flail/Lance/Parrying Weapon/Two-handed Weapon, Strike Mighty Blow, Strike to Injure, Strike to Stun, Wrestling.
Trapings: Master crafted long sword(+5WS, -1ap) and master crafted morning star(no WS penalty), sword breaker(+5I, -1ap), lance(+10 to hit on charge, +1D) or great sword(+5WS, -2ap), heater shield, master crafted set of plate armour(75% encumberance), master crafted mail coat(75% encumberance), exquisite uniform bearing rank. bardered warhorse with saddle and harness.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
Note Yetzinburg has become quite a large town, as such it can readily draw up to 10 brigades(1 brigade= 1 captain, 1 chaplain, 2 lieutenants, 4 medics, 3 regiments of pikemen, 3 regiments of skirmishers, and 3 regiments of crossbowmen, roughly 200 men and what ever extra support is deemed needed) of militia, in the case of a siege the town can produce no less than 25 bridages, not counting watch, royal guard, ranger auxiliaries, and specialist
Militia Frontline, human male, 29 per pikemen regiment, 9 per skirmisher band
M;4 WS;35* BS;35* S;3' T;3 W;7*' I;30' A;1' Dex;34 Ld;34 Int;33 Cl;33 WP;35 Fel;35
Age: 25-45
Skills: Dodge Blow, Flee!, Secret Language- Battle Tongue, Specialist Weapon- Pole Arms, Strike Mighty Blow.
Trapings: Pikemen: Pike, short sword, helm, mail coat, leather gauntlets and boots, uniform bearing pikemen insignia. Skirmishers: Long swords, target shields, helm, mail coat, leather gauntlets & boots, uniform bearing skirmisher insignia.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Militia Frontline- Sergeant, human male 1 per regiment
M;4 WS;35* BS;35* S;4* T;3 W;8** I;40* A;2* Dex;34 Ld;34 Int;33 Cl;33 WP;35 Fel;35
Age: 35-45
Skills: Dodge Blow, Flee!, Secret Language- Battle Tongue, Specialist Weapon- Pole Arms, Strike Mighty Blow.
Trapings: Pikemen: Pike, short sword, plate helm, mail coat, plate cuirass, plate gauntlets, leather boots, uniform bearing pikemen insignia and rank. Skirmishers: Long swords, target shields, plate helm, mail coat, plate cuirass, plate gauntlets, leather boots, uniform bearing skirmisher insignia and rank.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Militia Crossbowmen, human male 19 per regiment
M;4 WS;25' BS;35* S;3' T;3 W;6'' I;30' A;1' Dex;34 Ld;34 Int;33 Cl;33 WP;35 Fel;35
Age: 16-24
Skills: Dodge Blow, Flee!, Secret Language- Battle Tongue.
Trapings: Crossbow and quiver with 50 bolts, short sword, helm, quilted cloth coat, leather gauntlets and boots, uniform bearing crossbowmen insignia.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Militia Crossbowmen- Sergeant, human male 1 per regiment
M;4 WS;35* BS;35(45)* S;4* T;3 W;8** I;40* A;1' Dex;34 Ld;34 Int;33 Cl;33 WP;35 Fel;35
Age: 40-45
Skills: Dodge Blow, Flee!, Marksmanship, Secret Language- Battle Tongue, Specialist Weapon- Pole Arms, Strike Mighty Blow.
Trapings: Crossbow and quiver with 50 bolts, long sword, plate helm, mail coat, plate cuirass, plate gauntlets, leather boots, uniform bearing crossbowmen insignia and rank.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
Specialist Forces
Tunnel Fighters, human male, 2 regiments of 24
M;5 WS;45* BS;31 S;4* T;4* W;9** I;41* A;1' Dex;35 Ld;43* Int;33 Cl;42* WP;29 Fel;29
Age: varies
Skills: Dodge Blow, Orientation(underground only), Scale Sheer Surfaces, Secret language Battle Tongue, Strike Mighty Blow, Strike to Injure, Strike to Stun.
Trapings: Crossbow and quiver with 10 bolts, short sword, target shield, mail coat, plate helm, plate cuirass, leather gauntlets and boots, rope with grapling hook, water flask, uniform bearing sapper ingisnia.(may carry explosives)
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Sappers, 4 human males, rotation of 1 per regiment
M;5 WS;45* BS;41* S;4* T;4* W;9** I;41* A;2* Dex;45* Ld;53** Int;43* Cl;42* WP;29 Fel;29
Age: varies
Skills: Carpentry, Dodge Blow, Engineering, Orientation(underground only), Scale Sheer Surfaces, Secret language Battle Tongue, Specialist Weapon- Bombs, Strike Mighty Blow, Strike to Injure, Strike to Stun.
Trapings: Crossbow and quiver with 10 bolts, short sword, target shield, mail coat, plate helm, plate cuirass, plate gauntlets and boots, rope with grapling hook, water flask, uniform bearing sapper ingisnia and rank.(may carry explosives)
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Outriders, 50 human males
M;4 WS;44* BS;47* S;3* T;3 W;8** I;42* A;1 Dex;32 Ld;27 Int;34* Cl;33* WP;34 Fel;26
Age: varies
Skills: Animal Care, Dodge Blow, Flee!, Follow Trail, Orientation, Ride- Horse, Secret Signs- Scouts, Silent Move- Rural, Specialist Weapon- Lasso.
Trapings: Spear, crossbow and quiver with 20 bolts, short sword, target shield, mail coat, rope- 10 yards, horse with saddle and harness, uniform bearing scout insignia, ranger stuff.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Artillerists, 50 human males, work in teams of 5.
M;4 WS;37* BS;53** S;5* T;4* W;8** I;56** A;1 Dex;41* Ld;49* Int;54** Cl;38* WP;34* Fel;32
Age: varies
Skills: Carpentry, Dodge Blow, Flee!, Engineering, Scale Sheer Surfaces, Secret Language- Battle Tongue, Specialist Weapon- Bolt Thrower/Stone Thrower.
Trapings: Long sword, mail coat, plate helm, plate cuirass, leather gauntlets and boots, artillerist's charts and tables, uniform bearing engineer ingisnia.(obviously provided with warmachines)
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Medics, 100 human males.
M;4 WS;33 BS;28 S;3 T;3 W;7* I;39* A;1 Dex;30 Ld;32 Int;43* Cl;49* WP;35 Fel;33
Age: varies
Skills: Cure Disease, Dodge Blow, Flee!, Heal Wounds, Read & Write, Scroll Lore, Secret Language- Battle Tongue/Classical.
Trapings: Short sword, mail coat, plate helm, plate cuirass, leather gauntlets and boots, first aid kit, white uniform bearing medic insignia.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
Officers and Regulars
Lieutenants, 50 human males
M;4 WS;48* BS;40* S;3 T;3 W;9** I;41* A;2* Dex;26 Ld;44* Int;36 Cl;36 WP;33 Fel;42*
Age: 21-45
Skills: Animal care, Animal Training, Disarm, Dodge Blow, Etiquette, Heraldry, Intimidate, Read & Write, Ride- Horse, Secret Language Battle Tongue, Strike Mighty Blow, Strike to Injure, Wrestling.
Trapings: Long sword, full set of plate armour, mail coat, exquisite uniform bearing rank.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Cavalry, human males, 4 regiments of 24
M;4 WS;46*'' BS;44* S;5**' T;4* W;8**'' I;45*' A;1'' Dex;34* Ld;52**' Int;39* Cl;55**' WP;38 Fel;44*
Age: 25-45
Skills: Disarm, Dodge Blow, Etiquette, Heraldry, Read & Write, Ride- Horse, Secret Language- Battle Tongue, Specialist Weapon- Fencing Sword/Lance/Parrying Weapon, Strike Mighty Blow, Strike to Injure, Strike to Stun.
Trapings: Lance, heater shield, long sword, full set of plate, mail coat, exquisite uniform bearing cavalry insignia, bardered warhorse.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Cavalry- Sergeant, 1 per regiment
M;4 WS;46*'' BS;44* S;5**' T;4* W;10**** I;55** A;2*' Dex;34* Ld;52**' Int;39* Cl;55**' WP;38 Fel;44*
Age: 35-45
Skills: Disarm, Dodge Blow, Etiquette, Heraldry, Intimidate, Read & Write, Ride- Horse, Secret Language- Battle Tongue, Specialist Weapon- Fencing Sword/Lance/Parrying Weapon, Strike Mighty Blow, Strike to Injure, Strike to Stun.
Trapings: Master crafted lance(+10 to hit on charge, +1D), heater shield, master crafted long sword(+5WS, -1ap), full set of plate, mail coat, exquisite uniform bearing cavalry insignia and rank, bardered warhorse.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Chaplains-Myrmidia 20 human males
M;4 WS;55** BS;55** S;5* T;4* W;11**** I;48** A;2* Dex;38* Ld;41* Int;46* Cl;40* WP;43* Fel;40*
Age: 35-50
Skills: Arcane Language- Magick, Cast Spells- Clerical I, Consume Alcohol, Disarm, Dodge Blow, Gamble, Meditate, Public Speaking, Read & Write, Scroll Lore, Secret Language- Battle Tongue/Classical, Specialist Weapon- Firearms, Street Fighting, Strike Mighty Blow, Strike to Injure, Strike to Stun, Theology.
Spells: Aura of Protection, Cure Light Injuries, Strength of Combat.
Trapings: Blessed Spear(counts as magical), pistol with 10 shots, short sword, full set of plate, full set of quilted cloth, blessed token, clerical robes bearing chaplain insignia.
Magick Points: 12/12
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Chaplains- Ulric, 3 human males
M;4 WS;52** BS;36*'' S;5* T;5* W;12***** I;57** A;2*' Dex;41* Ld;66*** Int;41* Cl;45* WP;41* Fel;39*
Age: 25-40
Skills: Arcane Language- Magick, Cast Spells- Clerical I, Disarm, Dodge Blow, Follow Trail, Frenzied Attack, Identify Plant, Meditate, Public Speaking, Read & Write, Ride- Horse, Scroll Lore, Secret language- Battle Tongue/Classical, Specialist Weapon- Fist Weapon/Flail/Parrying Weapon/Two-handed Weapon, Strike Mighty Blow, Strike to Injure, Theology, Wrestling.
Spells: Aura of Protection, Hammerhand, Immunity to Poison.
Trapings: Blessed Hammer(see bastard sword, counts as magical), short sword, mail coat, fur cloak, clerical robes bearing chaplain insignia.
Magick Points: 10/10
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Chaplains- Solkan, 2 human males
M;5 WS;63*** BS;61(81)*** S;4* T;4* W;13****** I;66*** A;3** Dex;44** Ld;51** Int;46* Cl;44* WP;70**** Fel;49*
Age: 25 and 34
Skills: Arcane Language- Magick, Cast Spells- Clerical I, Dodge Blow, Law, Marksmanship, Meditate, Public Speaking, Read & Write, Scroll Lore, Secret language- Classical, Silent Move- Rural, Silent Move- Urban, Specialist Weapon- Crossbowpistol/Lasso/Net/Throwing Weapon, Theology.
Spells: Cure Light Injuries, Dispel lesser Deamon, Fire Ball, Hand of Fire.
Trapings: Blessed crossbow pistols with 25 bolts(counts as magical), long sword, short sword, full set of plate, fine clothes, witch hunter's cap.
Magick Points: 15/15
Fate Points: 1
Wealth: n/a
Experience: n/a
Insanity Points: varies
--- --- --- --- --- --- --- ---
Brigade Captains, 25 human males
M;4 WS;68*** BS;60*** S;5** T;5** W;13***** I;51** A;3** Dex;36* Ld;74**** Int;46* Cl;66*** WP;43* Fel;52**
Age: 35-50
Skills: Animal care, Animal Training, Consume Alcohol, Disarm, Dodge Blow, Etiquette, Gamble, Heraldry, Intimidate, Read & Write, Ride- Horse, Specialist Weapon- Flail/Lance/Parrying Weapon/Two-handed Weapon, Strike Mighty Blow, Strike to Injure, Strike to Stun, Wrestling.
Trapings: Master crafted long sword(+5WS, -1ap) and master crafted morning star(no WS penalty), sword breaker(+5I, -1ap), lance(+10 to hit on charge, +1D) or great sword(+5WS, -2ap), heater shield, master crafted set of plate armour(75% encumberance), master crafted mail coat(75% encumberance), exquisite uniform bearing rank. bardered warhorse with saddle and harness.
Magick Points: 0/0
Fate Points: 0
Wealth: n/a
Experience: n/a
Insanity Points: varies