Post by Drasanil on Dec 23, 2005 13:35:35 GMT -5
Common Weapons
Long sword - 24gc
Broadsword(1 handed only, +1D, -10I) - 28gc
Short sword - 20gc
Knife/dagger - 3gc
Sword, Axe, or Mace - 18gc
Battle(count as bastard sword):
- Axe - 16gc
- Hammer -32gc
Two-handed:
- Flail - 26gc
- Sword - 32gc
- Axe - 28gc
- Hammer - 38gc
Great(counts as master crafted: +3D instead of +2):
- Sword - 125gc
- Axe - 100gc
- Hammer - 75gc
Throwing:
- knife - 10gc for 10
- axe(-1ap) - 15gc for 10
- hammer(+1D) - 20gc for 10
Bastard sword - 38gc
Foil (rapier) - 40gc
Sword Breaker - 10gc
Stiletto(left handed dagger) - 6gc
Flail - 6gc
Spear - Short(only +10I, not to hit bonus) - 4gc
- Reg(only +10/20I, not to hit bonus) - 6gc
- long(requires pole-arms) 8gc
Halberd - 13gc
Pike(as long spear, but 2 hands, +1D Vs cav, +20/30I.) - 32gc
Javalin- 2gc
Lance - 46gc
Morning star - 27gc
Knuckle-dusters - 5gc for 2
Fighting claw(as dusters, no to hit penalty, +10 to hit/+1D if combined with Street Fighter) - 25gc for 2
Crossbow pistol - 20gc
Crossbow - 36gc
Quarrel - 4gc for 10
Crossbow pistol quarrel - 3gc for 10
Restricted Weapons
Note: Caldath has imposed a general ban on black powder weapons, these weapons may only be bought by Dwarves who are exempt from the ban, or nobles. Any one else carrying black powder weapons will be arrested on sight.
Pistol - 125gc
Hunting rifle - 225gc
Dueling Pistol(as pistol, 50% increased range, +10 to hit) - 250gc
Dwarven Rifle(as rifle, +10 to hit) - 500gc
Ammo and Black powder(5 shots)- 10gcs
Ammo and Black powder(10 shots)- 20gcs
Ammo and Black powder(25 shots)- 40gcs
Ammo and Black powder(50 shots)- 75gcs
Armour
AP1: Leather, Kuirbolli, Fur, Quilted Cloth, Bezainted
AP2: Chainmail, Scalemail
AP3: Plate(must be prepayed- 1 week waiting period to refit.)
AP4: Full Plate(must be prepayed- 1 month waiting period to make.)
Bezainted: Leather studded with metal rings, bolts or plates.
Chainmail: Metal rings interconnected to create mesh.
Kuirbolli: Leather armor dipped in hot oil to harden it.
Scalemail: Somekind of tough undercloth covered in overlapping metal segments.
Coif-
Hood of armor, covers head and neck, but not face, reduces hearing capabilities.
Bezainted 8gc
Chainmail 18gc
Leather 6gc
Quilited Cloth 5gc
Scale Mail 22gc
Cowl-
Same as Coif, but covers shoulders as well.
Bezainted 15gc
Chainmail 23gc
Scalemail 28gc
Gambesons-
Cover same area as tunic.
Quilted Cloth 14gc
Gauntlets-
Special gloves made of armor, give greater protection on back of hand. Dex while using gauntlets is lower by 10
Bezainted 10gc
Chainmail 21gc
Leather 6gc
Jerkin-
Covers same area as breastplate.
Fur 9gc
Leather 8gc
Quilted Cloth 6gc
Habergeons-
Acts like armoured T-shirt.
Bezainted 14gc
Chainmail 72 gc
Quilted Cloth 9gc
Leather 11gc
Scalemail 79gc
Hauberks-
Longer version of Tunics, most are fastened at back and require help when donning.
Bezainted 31gc
Chainmail 83gc
Scalemail 91gc
Leggings-
Armoured chaps.
Bezainted 18gc
Chainmail 41gc
Fur 10gc
Leather 10gc
Quilted Cloth 8gc
Tunics-
Like Habergeons, but armour goes down to the mid-thigh.
Bezainted 25gc
Chainmail 81gc
Leather 21gc
Quilted Cloth 19gc
Scalemail 89gc
Shirts-
Like the name says, a shirt made of armor, usually fastened at back and requires help to don.
Chainmail 77gc
Quilited Cloth 21gc
Skirts-
Also like name states, skirt made of armour.
Bezainted 7gc
Leather 6gc
Coat of arms
A cloth robe used to protect armor wearers from the suns affect, when used by nobles usually has the Noble familiy's creat stitched into it.
Cloth 8gc
Ridged Armour:
Kuirbolli-
Alienates (shoulder) 4gc
Breastplate (chest and abdomen front) 23gc
Coudes (elbow) 3gc
Cuirass (chest and abdomen) 50gc
Greaves (calf) 5gc
Helmet (head) 7gc
Kneecops (knee) 2gc
Rerebrace (upper arm) 10gc
Vambrace (forearm) 5gc
Boots (lower legs and feet) 7gc
Plate-
Alienates (shoulder) 21gc
Breastplate (chest and abdomen front) 100gc
Coudes (elbow) 18gc
Cuirass (chest and abdomen) 123gc
Greaves (calf) 40gc
Helm, Great (head, face, neck) 110gc
Helm, Imperial (head and neck) 78gc
Helmet (head) 50gc
Kneecops (knee) 12gc
Rerebrace (upper arm) 50gc
Vambrace (forearm) 40gc
Boots (lower legs and feet) 50gc
Bardings:
Partial Barding-
(protects head and chest)
Bezainted 28gc
Leather 23gc
Scalemail 210gc
Plate 505gc
Full Barding-
(protects whole horse apart from legs)
Bezainted 69gc
Leather 63gc
Plate 756gc
Equine Leg Guards-
(protects legs, but -10I and -1M)
Kuirbolli 18gc
Plate 83gc
Shields:
Buckler: 15" diameter round shield, has metal disc in middle for parrying
5gc
Shield: The average 25'' diameter round shiled carried by most adventurers, built of sturdy wood or lightweight metal.
10gc
Heater (knight's): Square topped, pointed bottom, large then buckle but still usable for parrying
50gc
Large Round Shield (Hoplite's): 4 1/2' round shiled, large and bulky, not for prrying.
45gc
Kite Shield: Large and bulky like hoplite, shaped like diamond.
27gc
Target Shield (round shield): medium size round shield, central metal disk like buckle, and able to parry with like buckler.
13gc
Tower Shield (legionnaire's): Very large, rectangle shield, usually 4 1/2' by 3', bulky and hard to swing about.
32gc
Spiked target (Sea raider’s shield): Target shield with central metal spike instead of disk.
14gc
Heaters and Hoplites: AP3,
Kites and Towers: AP2,
Targets provide: AP1
Long sword - 24gc
Broadsword(1 handed only, +1D, -10I) - 28gc
Short sword - 20gc
Knife/dagger - 3gc
Sword, Axe, or Mace - 18gc
Battle(count as bastard sword):
- Axe - 16gc
- Hammer -32gc
Two-handed:
- Flail - 26gc
- Sword - 32gc
- Axe - 28gc
- Hammer - 38gc
Great(counts as master crafted: +3D instead of +2):
- Sword - 125gc
- Axe - 100gc
- Hammer - 75gc
Throwing:
- knife - 10gc for 10
- axe(-1ap) - 15gc for 10
- hammer(+1D) - 20gc for 10
Bastard sword - 38gc
Foil (rapier) - 40gc
Sword Breaker - 10gc
Stiletto(left handed dagger) - 6gc
Flail - 6gc
Spear - Short(only +10I, not to hit bonus) - 4gc
- Reg(only +10/20I, not to hit bonus) - 6gc
- long(requires pole-arms) 8gc
Halberd - 13gc
Pike(as long spear, but 2 hands, +1D Vs cav, +20/30I.) - 32gc
Javalin- 2gc
Lance - 46gc
Morning star - 27gc
Knuckle-dusters - 5gc for 2
Fighting claw(as dusters, no to hit penalty, +10 to hit/+1D if combined with Street Fighter) - 25gc for 2
Crossbow pistol - 20gc
Crossbow - 36gc
Quarrel - 4gc for 10
Crossbow pistol quarrel - 3gc for 10
Restricted Weapons
Note: Caldath has imposed a general ban on black powder weapons, these weapons may only be bought by Dwarves who are exempt from the ban, or nobles. Any one else carrying black powder weapons will be arrested on sight.
Pistol - 125gc
Hunting rifle - 225gc
Dueling Pistol(as pistol, 50% increased range, +10 to hit) - 250gc
Dwarven Rifle(as rifle, +10 to hit) - 500gc
Ammo and Black powder(5 shots)- 10gcs
Ammo and Black powder(10 shots)- 20gcs
Ammo and Black powder(25 shots)- 40gcs
Ammo and Black powder(50 shots)- 75gcs
Armour
AP1: Leather, Kuirbolli, Fur, Quilted Cloth, Bezainted
AP2: Chainmail, Scalemail
AP3: Plate(must be prepayed- 1 week waiting period to refit.)
AP4: Full Plate(must be prepayed- 1 month waiting period to make.)
Bezainted: Leather studded with metal rings, bolts or plates.
Chainmail: Metal rings interconnected to create mesh.
Kuirbolli: Leather armor dipped in hot oil to harden it.
Scalemail: Somekind of tough undercloth covered in overlapping metal segments.
Coif-
Hood of armor, covers head and neck, but not face, reduces hearing capabilities.
Bezainted 8gc
Chainmail 18gc
Leather 6gc
Quilited Cloth 5gc
Scale Mail 22gc
Cowl-
Same as Coif, but covers shoulders as well.
Bezainted 15gc
Chainmail 23gc
Scalemail 28gc
Gambesons-
Cover same area as tunic.
Quilted Cloth 14gc
Gauntlets-
Special gloves made of armor, give greater protection on back of hand. Dex while using gauntlets is lower by 10
Bezainted 10gc
Chainmail 21gc
Leather 6gc
Jerkin-
Covers same area as breastplate.
Fur 9gc
Leather 8gc
Quilted Cloth 6gc
Habergeons-
Acts like armoured T-shirt.
Bezainted 14gc
Chainmail 72 gc
Quilted Cloth 9gc
Leather 11gc
Scalemail 79gc
Hauberks-
Longer version of Tunics, most are fastened at back and require help when donning.
Bezainted 31gc
Chainmail 83gc
Scalemail 91gc
Leggings-
Armoured chaps.
Bezainted 18gc
Chainmail 41gc
Fur 10gc
Leather 10gc
Quilted Cloth 8gc
Tunics-
Like Habergeons, but armour goes down to the mid-thigh.
Bezainted 25gc
Chainmail 81gc
Leather 21gc
Quilted Cloth 19gc
Scalemail 89gc
Shirts-
Like the name says, a shirt made of armor, usually fastened at back and requires help to don.
Chainmail 77gc
Quilited Cloth 21gc
Skirts-
Also like name states, skirt made of armour.
Bezainted 7gc
Leather 6gc
Coat of arms
A cloth robe used to protect armor wearers from the suns affect, when used by nobles usually has the Noble familiy's creat stitched into it.
Cloth 8gc
Ridged Armour:
Kuirbolli-
Alienates (shoulder) 4gc
Breastplate (chest and abdomen front) 23gc
Coudes (elbow) 3gc
Cuirass (chest and abdomen) 50gc
Greaves (calf) 5gc
Helmet (head) 7gc
Kneecops (knee) 2gc
Rerebrace (upper arm) 10gc
Vambrace (forearm) 5gc
Boots (lower legs and feet) 7gc
Plate-
Alienates (shoulder) 21gc
Breastplate (chest and abdomen front) 100gc
Coudes (elbow) 18gc
Cuirass (chest and abdomen) 123gc
Greaves (calf) 40gc
Helm, Great (head, face, neck) 110gc
Helm, Imperial (head and neck) 78gc
Helmet (head) 50gc
Kneecops (knee) 12gc
Rerebrace (upper arm) 50gc
Vambrace (forearm) 40gc
Boots (lower legs and feet) 50gc
Bardings:
Partial Barding-
(protects head and chest)
Bezainted 28gc
Leather 23gc
Scalemail 210gc
Plate 505gc
Full Barding-
(protects whole horse apart from legs)
Bezainted 69gc
Leather 63gc
Plate 756gc
Equine Leg Guards-
(protects legs, but -10I and -1M)
Kuirbolli 18gc
Plate 83gc
Shields:
Buckler: 15" diameter round shield, has metal disc in middle for parrying
5gc
Shield: The average 25'' diameter round shiled carried by most adventurers, built of sturdy wood or lightweight metal.
10gc
Heater (knight's): Square topped, pointed bottom, large then buckle but still usable for parrying
50gc
Large Round Shield (Hoplite's): 4 1/2' round shiled, large and bulky, not for prrying.
45gc
Kite Shield: Large and bulky like hoplite, shaped like diamond.
27gc
Target Shield (round shield): medium size round shield, central metal disk like buckle, and able to parry with like buckler.
13gc
Tower Shield (legionnaire's): Very large, rectangle shield, usually 4 1/2' by 3', bulky and hard to swing about.
32gc
Spiked target (Sea raider’s shield): Target shield with central metal spike instead of disk.
14gc
Heaters and Hoplites: AP3,
Kites and Towers: AP2,
Targets provide: AP1