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Post by venusianfurs on Feb 5, 2006 10:51:38 GMT -5
First, is this the first incarnation of Kazad Dawr? Or is the forum an off-shoot of another site or forum or something?
Second, about the RP, how do adventures start per se? Would a GM begin a thread in which we enlist to contribute later, like a normal narrative RPG on a forum? Or would we find a sub-forum of one of the Location boards, get permission and then start posting right away, or what?
Further to that, can anyone GM an RP here?
Lastly, can we field Evil or Chaotic characters, perhaps to play as the bad guys against other players' Good or Dwarven characters? Or in an RP entirely from an evil perspective (even against Kazad Dawr!)?
Thanks, and good work, people. ;D
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Post by Grumbaki on Feb 5, 2006 11:30:39 GMT -5
I'm glad you asked.
For the history of Kazad Dawr...
It was origionally a half-off shoot of a different site. It was meant for players of a now deceased rp site, the people within a warhammer online guild, to rp.
The origional Kazad Dawr can still be seen at "thorekbloodfist.proboards21.com"
The move was made for a number of reaons. This new Kazad Dawr takes place a century after the old one. Mainly it was done for design changes. It allowed the town of Yetzinburg to grow and for Kazad Dawr to change a bit. It also let all of us try out new characters.
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Now, for your other questions. Gms can start a thread, but you can also do just about anything you want...within reason. For the most part, there are three kinds of threads.
1: GM started. All details are taken care of by the GM 2: PC started. The player starts the thread and takes care of all details. 3: PC started. The player starts the thread, and a GM takes care of some, if not all of the details.
There is no set rule for when any one of them happens. Usually a GM will step in if a PC is doing something really important, like talking to an important NPC (non-player character). If you are, say, buying a sword, then a GM probably wouldn't be needed. But the GM may still step in if he thinks that your bargaining lowered the price by too much.
As for quests, there are GM run quests (and I am trying to plan one out now) and there are PC run quests. An example of this would be something like this:
Player A has a dwarven character. He decides that his clan has lost an ancestreal relic when a band of orcs killed it's owner. He then swears an oath to bring it back. Player A could recruit more players for his quest, or do it himself. In cases like this, a GM is only needed if player A is not being 'realistic.' So, in these cases, the players themselves can act like GMs.
I believe that answeres your question about whether or not anyone can GM a rp here.
And lastly, yes you can field Evil or Chaotic characters. In fact, I would encourage it. If you become really successful, you could even attack Kazad Dawr. (Something like this happened in a now dead site, when someone actually attacked the town. Sythe I think, I don't remember.) The thing is, you'll never destroy Kazad Dawr. No GM here would allow it. You could give it a hell of a bloody nose, or if you put in a years work of posting and really plan it out, even really hurt the hold, but you won't destroy it. Other things besides the hold, like Eyrie, the Quarry outside the hold, and to a lesser extent Yetzinburg (which is under Drasanil's protection, another GM) are fair game, but the difficulty in tackling each one varies.
Be warned though, this site is desgined for 'good' players, more or less. Being chaotic means that you have to be smart, lucky, or both. The tainted lands would give you a place to stay, unless you are a cultist, but mutations may force you there anyways. Still, being chaotic is a sure way to power, as long as you go about it right, so it can still be very rewarding.
Now, as for PvP. That is completely consentual. You cannot just attack another player.
Now, as for the details of attacking another player. You cannot just enter another players thread without their consent if you are going to attack them. If they are wandering through the woods and you want to ambush him, contant the player and work it out. But, if you are already in a thread together, and want to attack him, then you can do that.
As for combat, a GM must roll up all PvP combat. It is only fair. Preferably the combat should be done over MSN messenger with all parties involved, but sometimes that is not possible.
I hope that has helped somewhat.
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Post by Drasanil on Feb 5, 2006 13:42:54 GMT -5
Lastly, can we field Evil or Chaotic characters, Yes you can field Evil or Chaotic PCs, how ever, GMs won't go any easier on you because you chose to be a bad guy. Evil PCs are generaly more of a challenge because: a)They have to be good at pretending they aren't evil. b)When they go about being bad they have to be good at covering their tracks. Evil humans and dwarves are probably easier since you can blend in with a crowd, being an evil elf on the other hand will be considerably harder, because you are few and far between and easily notisable so you have to be extra carefull. --- --- --- --- --- Being chaotic is significantly harder, because: a)You are more or less insane by any reasonnable standard. b)You're prone to mutations if you're actualy good at it. c)There aren't many places for you to go. d)Outside of the significantly reduced tainted lands chaos is quite weak in the region, the strongest presence would be that of Slaanesh, followed by a very weak undivided faction, and virtualy non-existant for the other three gods. The most likely possibilies, and those you actualy have a chance of surviving as, for a chaotic PC are: a)Slaanesh cultist b)Mutant c)Skaven Agent Anything else will be incredibly hard to pull off, due to lack of resources and allies to help you out. perhaps to play as the bad guys against other players' Good or Dwarven characters? It is possible but not all that likely untill your character is very advanced and notorious, other wise the odds of you crossing paths another PC are very small, baring a quest of course. Or in an RP entirely from an evil perspective (even against Kazad Dawr!)? You can have an RP from the evil point of view, unfortunatly odds are you will be alone since there currently aren't any other chaotic or evil PCs. Also as for your list of targets, you'll need to be incredibly advanced and powerfull for most of them. Yetzinburg: You need to make it to deamon prince to even hope to give Yetzinburg a bloody nose and even then it's not guaranteed, Caldath( Yetzinburg's Prince) b*tch slapped the last Deamon Prince he came accross ;D Kazad Dawr: What Grum said, your job could be made considerably easier if you make certain alliances... Eryie: With a little luck and a decent sized warband you could probably sack the place. Proudstones and Colonies: Probably your easiest targets would be the farming colonies around the proudstones, how ever you'd have to stick with small raids any protracted fighting would probably see your followers crushed. There you go, I pretty much listed all the things that could be reasonnably accomplished by an evil or chaotic PC, but even then it won't be an easy ride. Although if you rise to power it will be possible for you to make alliances with the other local bad guys and wreak some real damage before it all falls apart.
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Post by kadrik on Feb 5, 2006 15:24:33 GMT -5
In the end, the game is all about fun, and to have a last stand scenario with evil characters is always fun. I was planning having a bandit of my own at some point, even if it doesn't last, its good to be bad sometimes...
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Post by venusianfurs on Feb 7, 2006 10:23:40 GMT -5
Thanks all, but... Gms can start a thread, but you can also do just about anything you want...within reason. For the most part, there are three kinds of threads. 1: GM started. All details are taken care of by the GM 2: PC started. The player starts the thread and takes care of all details. 3: PC started. The player starts the thread, and a GM takes care of some, if not all of the details. What I also meant is can forum members GM in the normal way - the first kind of thread cited above - or is that only for Moderators? Also, I just looked at the old Kazad Dawr forum - will there be another Everywhere Else board, or some equivalent?
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Post by Drasanil on Feb 7, 2006 11:45:20 GMT -5
You're welcome What I also meant is can forum members GM in the normal way - the first kind of thread cited above - or is that only for Moderators? Yes and no, regular forum members can run their own personal or multi player quests, how ever only forum moderators can hand out experience and rewards. If it comes to that time when you feel players deserve exps or rewards simply ask a moderator and we'll hand them out. This is to insure everything remains on more or less even field. Also, I just looked at the old Kazad Dawr forum - will there be another Everywhere Else board, or some equivalent? I suppose we can put one in, but I'll let grum handle that.
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Post by V on Feb 9, 2006 8:25:37 GMT -5
Thanks again, Drasanil, and I'll try and be more conservative as well... ;D
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Post by venusianfurs on Feb 12, 2006 9:23:12 GMT -5
Two more questions - can we field more than one character at a time? And can we create NPCs?
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Post by kadrik on Feb 12, 2006 10:32:16 GMT -5
Yes you can field more than one character at a time, although really, they should never meet for the purposes of xp confusion.
Yes, it is perfectly reasonable to create a npc to interact with so long as it is a realistic and feasable. For example, yes you can invent a tradesmen to trade with in the bazaar when buying and selling.
No you cannot invent an old deceased uncle who left you 100gc in his will. ;D
Catch me drift?
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Post by venusianfurs on Feb 12, 2006 10:58:02 GMT -5
Aye, cheers, but why would it be confusing for two+ of a players' characters to meet?
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Post by Drasanil on Feb 12, 2006 11:14:17 GMT -5
Aye, cheers, but why would it be confusing for two+ of a players' characters to meet? Actualy it's not it's normaly to avoid power playing shananigans like you having one of your PCs kill off the other in order to loot his stuff and so forth etc etc...
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