Post by Grumbaki on Dec 31, 2005 14:17:17 GMT -5
HORNED RAT- Gnawer of the World
Description: The Horned Rat is the Chaos God of the Skaven, a race of bipedal Ratmen who infest the underground world beneath a large portion of the Known World. It is not certain when the Horned Rat came through the collapsed Warp gate, but he made his presence known in spectacular fashion.
In –1700 I.C., a meteor storm rained down on the city of Tylos north of the Tilean Sea. The falling debris was warpstone which originated from the Chaos moon, Mórrslieb. The resulting catastrophe destroyed the land and all its inhabitants except the rats that infested the town and surrounding fields. Constant exposure to the Warpstone in the newly formed marshes mutated the rodents into the children of the Horned Rat.
In a relatively short amount of time, the Skaven dug many tunnels underneath the surrounding mountains and beyond. This poised them to carry forth the Horned Rat’s schemes. At first, these plans were simply to overwhelm their opponents with sheer number. Initial success bore these assumptions out, but subsequent events forced the Skaven to redirect their efforts towards a more subtle nature. The growth of Human towns and cities provided the ideal environment for the Skaven to menace the surface dwellers from the shadowy fringes. In addition, there were always Human dupes who were more than willing to sell out their fellows for promises of riches and power.
The Horned Rat is depicted as a Skaven the size of a giant, holding the world in his hand and gnawing at it. Two sets of horns sprout from its head. The central set are long and straight while the other set curls around its temples. The Horned Rat has long fangs and each hand ends in razor-sharp claws.
Alignment: Chaos
Symbol: The symbol (and Chaos Rune) of the Horned Rat is essentially three lines that form a rough, upside down triangle (apex pointing downward). Other, lesser used symbols include a rat standing upright and a rat’s head or skull with horns growing from it. Only his Skaven followers wear these symbols openly. The Horned Rat’s Human cultists generally have a medallion with any of these symbols hidden underneath their clothing, if they carry any at all. These same Humans dress in the same manner as anyone from their same social class, which makes them virtually indistinguishable from the general populace. Human Priests of the Horned Rat may wear dark grey or brown clothing and/or robes.
Area of Worship The Horned Rat is the god of the Skaven, but there are also cults of the Horned Rat among the Human population of the Old World. Human followers of the Horned Rat are usually those who have encountered the Skaven and believe them to be very powerful. These Human agents attempt to ingratiate themselves with the Ratmen in hopes of gaining power at the expense, as well as avoiding the fate, of their fellow Humans. Not surprisingly, the Skaven do not tell their pawns that they and their god can not tell one Human from another (not that it really matters).
Temples: Skaven temples of the Horned Rat are always underground in Skaven tunnels and catacombs. They always have a great statue of the Horned Rat and an altar for sacrifice which is often imbedded with chunks of warpstone. The verminous congregation stand or lie flat on the stone floor during the ceremonies.
Human shrines dedicated to the Horned Rat are well hidden in secret cellars and concealed alcoves in the sewers. A foot tall figurine of an upright rat with two straight horns dominates the altar. Foul rituals and sacrifices are committed before the altars and the bodies of the victims dumped elsewhere.
Friends and Enemies: Among the Skaven, the cult of the Horned Rat hates all humanity and their gods. The Human cultists of the Horned Rat know little of this animosity towards them (which make them the perfect dupes), but share in the mistrust of the Human cults. The cult of the Horned Rat also hates all other races and their cults. They will join other Chaos cults if it suits their purpose, although the cult of Slaanesh is very alien to the Skaven mindset. Cults of Tzeentch and Khorne are viewed with suspicions as their goals often conflict with the schemes of the Horned Rat. The only cult in which the followers of the Horned Rat (specifically, the Plague Monks and Priests in their worship of the Horned Rat as the “Harbinger of Disease”) have some common ground are of Nurgle.
Holy Days: To the Skaven deep underground every day is like every other. In contrast, Human cultists of the Horned Rat honour him whenever Mórrslieb is full (which is a challenge to plan given the Chaos Moon’s erratic orbit).
Cult Requirements: Among Skaven, only those who wield magic (Grey Seers, Warlock Engineers and few Plague Priests) may serve as clerics of the Horned Rat. They do not generally proselytise among humans, but will recruit anyone foolhardy to join a cult of like-minded Humans. Thus, most large cities have a small cult of the Horned Rat among Humans who seek to gain power and wealth from their association with the Skaven. These may include sewer workers, night watchmen, officials who have some reason to go underground, fools looking for an easy path to influence and power, and friends and relatives of such people.
Strictures: The following tenets only apply to Human cultists:
• Always obey Skaven leaders.
• Never reveal the existence of the Skaven or the cult to anyone outside the cult.
• Sabotage all underground work on sewers or anywhere in cities which threaten to expose the Skaven.
• Thwart all investigations into the clandestine activities of the Skaven and Human agents.
• Eliminate any witness do such activities.
• Members must seek warpstone and deliver any that they find into the hands of the cult or their Skaven masters.
Spell Use: Grey Seers and Warlock Engineers are able to use any Skaven and Dark Magic spells of the appropriate level, while Plague Priests can only use Skaven spells involving disease. Human Sorcerer-Priests of Horned Rat are limited to the following spells:
1st: Shadow’s Companion, Summon Children of the Horned Rat, Vermintide, Warp Lightning
2nd: Infecting Gaze, Scorch, Summon Daemon Rat
3rd: Gnaw, Plague Source
Note: Unlike Skaven spellcasters, Human Sorcerer-Priests are limited to third level and may regain Magic Points by using the Meditation skill in the same manner as Human priests. In addition, Human Sorcerer-Priests may use a Warpstone solution created by Warlock Engineers. The solution allows the imbiber to gain d10 Magic Points (not to exceed the Sorcerer-Priest’s limit) at the risk of a 5% chance of receiving a mutation. This chance of mutation is cumulative with each solution drunk.
Skills: The Horned Rat does not grant any additional skills to his Skaven servants. He does grant one of the following skills to his Human Sorcerer-Priests for each level achieved: Concealment Urban, Night Vision, Orientation (underground), Silent Move Urban, Speak Additional Language (Queekish), Spot Traps.
Trials: Trials of the Horned Rat usually involves some act of sabotage on behalf of the Skaven. Examples include collapsing a sewer line that threatens to uncover a Skaven tunnel or removing evidence of Skaven presence in a city or town.
Blessings: Favourable skills include Concealment Urban, Silent Move Urban, and Spot Traps. Moreover, the Horned Rat favours Disease, Fear, Hide, and Poison tests. In some cases, he may grant a temporary increase to Cool and Initiative. The Horned Rat may also grant other “gifts” to those who have excelled in his service. Others may be cursed with random mutations.
Description: The Horned Rat is the Chaos God of the Skaven, a race of bipedal Ratmen who infest the underground world beneath a large portion of the Known World. It is not certain when the Horned Rat came through the collapsed Warp gate, but he made his presence known in spectacular fashion.
In –1700 I.C., a meteor storm rained down on the city of Tylos north of the Tilean Sea. The falling debris was warpstone which originated from the Chaos moon, Mórrslieb. The resulting catastrophe destroyed the land and all its inhabitants except the rats that infested the town and surrounding fields. Constant exposure to the Warpstone in the newly formed marshes mutated the rodents into the children of the Horned Rat.
In a relatively short amount of time, the Skaven dug many tunnels underneath the surrounding mountains and beyond. This poised them to carry forth the Horned Rat’s schemes. At first, these plans were simply to overwhelm their opponents with sheer number. Initial success bore these assumptions out, but subsequent events forced the Skaven to redirect their efforts towards a more subtle nature. The growth of Human towns and cities provided the ideal environment for the Skaven to menace the surface dwellers from the shadowy fringes. In addition, there were always Human dupes who were more than willing to sell out their fellows for promises of riches and power.
The Horned Rat is depicted as a Skaven the size of a giant, holding the world in his hand and gnawing at it. Two sets of horns sprout from its head. The central set are long and straight while the other set curls around its temples. The Horned Rat has long fangs and each hand ends in razor-sharp claws.
Alignment: Chaos
Symbol: The symbol (and Chaos Rune) of the Horned Rat is essentially three lines that form a rough, upside down triangle (apex pointing downward). Other, lesser used symbols include a rat standing upright and a rat’s head or skull with horns growing from it. Only his Skaven followers wear these symbols openly. The Horned Rat’s Human cultists generally have a medallion with any of these symbols hidden underneath their clothing, if they carry any at all. These same Humans dress in the same manner as anyone from their same social class, which makes them virtually indistinguishable from the general populace. Human Priests of the Horned Rat may wear dark grey or brown clothing and/or robes.
Area of Worship The Horned Rat is the god of the Skaven, but there are also cults of the Horned Rat among the Human population of the Old World. Human followers of the Horned Rat are usually those who have encountered the Skaven and believe them to be very powerful. These Human agents attempt to ingratiate themselves with the Ratmen in hopes of gaining power at the expense, as well as avoiding the fate, of their fellow Humans. Not surprisingly, the Skaven do not tell their pawns that they and their god can not tell one Human from another (not that it really matters).
Temples: Skaven temples of the Horned Rat are always underground in Skaven tunnels and catacombs. They always have a great statue of the Horned Rat and an altar for sacrifice which is often imbedded with chunks of warpstone. The verminous congregation stand or lie flat on the stone floor during the ceremonies.
Human shrines dedicated to the Horned Rat are well hidden in secret cellars and concealed alcoves in the sewers. A foot tall figurine of an upright rat with two straight horns dominates the altar. Foul rituals and sacrifices are committed before the altars and the bodies of the victims dumped elsewhere.
Friends and Enemies: Among the Skaven, the cult of the Horned Rat hates all humanity and their gods. The Human cultists of the Horned Rat know little of this animosity towards them (which make them the perfect dupes), but share in the mistrust of the Human cults. The cult of the Horned Rat also hates all other races and their cults. They will join other Chaos cults if it suits their purpose, although the cult of Slaanesh is very alien to the Skaven mindset. Cults of Tzeentch and Khorne are viewed with suspicions as their goals often conflict with the schemes of the Horned Rat. The only cult in which the followers of the Horned Rat (specifically, the Plague Monks and Priests in their worship of the Horned Rat as the “Harbinger of Disease”) have some common ground are of Nurgle.
Holy Days: To the Skaven deep underground every day is like every other. In contrast, Human cultists of the Horned Rat honour him whenever Mórrslieb is full (which is a challenge to plan given the Chaos Moon’s erratic orbit).
Cult Requirements: Among Skaven, only those who wield magic (Grey Seers, Warlock Engineers and few Plague Priests) may serve as clerics of the Horned Rat. They do not generally proselytise among humans, but will recruit anyone foolhardy to join a cult of like-minded Humans. Thus, most large cities have a small cult of the Horned Rat among Humans who seek to gain power and wealth from their association with the Skaven. These may include sewer workers, night watchmen, officials who have some reason to go underground, fools looking for an easy path to influence and power, and friends and relatives of such people.
Strictures: The following tenets only apply to Human cultists:
• Always obey Skaven leaders.
• Never reveal the existence of the Skaven or the cult to anyone outside the cult.
• Sabotage all underground work on sewers or anywhere in cities which threaten to expose the Skaven.
• Thwart all investigations into the clandestine activities of the Skaven and Human agents.
• Eliminate any witness do such activities.
• Members must seek warpstone and deliver any that they find into the hands of the cult or their Skaven masters.
Spell Use: Grey Seers and Warlock Engineers are able to use any Skaven and Dark Magic spells of the appropriate level, while Plague Priests can only use Skaven spells involving disease. Human Sorcerer-Priests of Horned Rat are limited to the following spells:
1st: Shadow’s Companion, Summon Children of the Horned Rat, Vermintide, Warp Lightning
2nd: Infecting Gaze, Scorch, Summon Daemon Rat
3rd: Gnaw, Plague Source
Note: Unlike Skaven spellcasters, Human Sorcerer-Priests are limited to third level and may regain Magic Points by using the Meditation skill in the same manner as Human priests. In addition, Human Sorcerer-Priests may use a Warpstone solution created by Warlock Engineers. The solution allows the imbiber to gain d10 Magic Points (not to exceed the Sorcerer-Priest’s limit) at the risk of a 5% chance of receiving a mutation. This chance of mutation is cumulative with each solution drunk.
Skills: The Horned Rat does not grant any additional skills to his Skaven servants. He does grant one of the following skills to his Human Sorcerer-Priests for each level achieved: Concealment Urban, Night Vision, Orientation (underground), Silent Move Urban, Speak Additional Language (Queekish), Spot Traps.
Trials: Trials of the Horned Rat usually involves some act of sabotage on behalf of the Skaven. Examples include collapsing a sewer line that threatens to uncover a Skaven tunnel or removing evidence of Skaven presence in a city or town.
Blessings: Favourable skills include Concealment Urban, Silent Move Urban, and Spot Traps. Moreover, the Horned Rat favours Disease, Fear, Hide, and Poison tests. In some cases, he may grant a temporary increase to Cool and Initiative. The Horned Rat may also grant other “gifts” to those who have excelled in his service. Others may be cursed with random mutations.