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Post by kadrik on Dec 29, 2005 16:12:21 GMT -5
The bounty hunters guild was created by a band of mercenaries who heard tell that Thane Kadrik was offering a reward for the heads of the goblin tribes that plauged his lands.
Soon enough, dwarf land owners decided this was a good way to avenge the grudges they had for the creatures that raided their farms. In addition many peasant farmers from Yetzinburg desided to throw their lot in and try to gain fame and riches through battling the local greenskins, particularly the Black Star tribe.
The bounties for the guild are available from Dargrim the Reckoner. Should the grudge be avenged, and sufficient proof given, the survivers of the quest will be payed in full, and it shall be noted whom it was that avenged the grudge. The grudge shall have a line drawn through, however it is still legible, and to be on the safe side Kadrik usualy holds the grudge for a good ten years after it has been avenged.
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Post by kadrik on Feb 1, 2006 17:43:33 GMT -5
Recent events: The building has recently been institutionalized by a group of mercenaries and head hunters from Tilea. Although the main bounties can be found on the wall or by talking to Dargrim, the mercenaries are constantly offering their next big event, and to enter the Head Hunter's guild usualy means either that you wish to by the services of a mercenary or head hunter, or that you are on yourself looking for your next job. The assaults of the Black Star tribe has considerably increased the need for battle hardended soldiers, mainly due to the incompetance of the serf militia. This niche in the market has led to many, many mercenaries making a journey here, mostly to defend caravans, or to fight the Black Stars. The conflict between wolf riders and mercenaries has escalated from skirmished to a small scale guerilla war, hundreds of mercenaries set off to the plains never to been seen again. However, as long as there is gold, there are people brave, foolish, or desperate enough to take the risk...
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