Post by Drasanil on Dec 13, 2005 15:53:32 GMT -5
A target can absorb damage up to its Wounds total without penalty. This characteristic represents a 'buffer level', and only once this has been destroyed is real damage incurred. Damaging blows that exceed a character's Wounds total are referred to as critical hits, and often incapacitate or kill the target. The Critical Hit Chart is used to determine the effects of such a blow. For example, 5 points of damage caused to a character with only 2 remaining Wounds reduces the character's Wounds to zero and causes a +3 critical hit.
When a character takes a critical hit, consult the appropriate column of the Critical Hit Chart and roll a D100 to determine the critical effect. The number of the critical effect can then be referred to in the appropriate Critical Effects list.
Once a character's Wounds total reaches zero, it never goes below this figure - all additional wounds are checked on the critical hit table. Occassionally a character will receive a critical hit that results in him or her taking additional Wounds per round until medical attention is received. Each rounds, the GM determines the number of wounds received, and then refers to the Sudden Death Critical Hit Table. This table results in either instant death or no effect. A character receiving a no effect result is still suffering from the original critical hit, and the GM must check the character's fate each round, until medical assistance is received - i.e. a character with the Heal Wounds skill successfully performing first aid. Note: Wounds received in this way are not cumulative - the character's Wounds total stays at zero, and all subsequent damage is simple an indication of the column to be checked on the Sudden Death Table, for that round.
-----------------------------------------------------------------------
Critical Hit Chart
D100 roll | +1__| +2__| +3__| +4__| +5__| +6 or more
01-10.....| 1___| 3___| 5___| 7___| 11*_| 14*_|
11-20.....| 2___| 4___| 6___| 9*__| 13*_| 15__|
21-30.....| 3___| 5___| 8*__| 14*_| 16__| 16__|
31-40.....| 4___| 7___| 10*_| 13*_| 15__| 15__|
41-50.....| 5___| 9*__| 14*_| 16__| 16__| 16__|
51-60.....| 7___| 12*_| 15__| 15__| 15__| 15__|
61-70.....| 9*__| 16__| 16__| 16__| 16__| 16__|
71-80.....| 11*_| 15__| 15__| 15__| 15__| 15__|
81-90.....| 16__| 16__| 16__| 16__| 16__| 16__|
91-00.....| 15__| 15__| 15__| 15__| 15__| 15__|
* The victim must flee combat if it is possible to do so.
-----------------------------------------------------------------------
Sudden Death Critical Hits
It is not always convenient to work out the critical hit details for each and every creature. When it is not necessary to know critical wounds in detail, the Sudden Death Critical Hit Chart below may be used. This has only two effects - kill (K) and no effect (NE) - and is quicker to use, if less detailed. Use it exactly as you would the Detailed Critical Hit Chart, reading the critical score across the top and your D100 score down along the side. This chart should also be used to resolve non-combat critical damage - for example, from a bleeding wound or fall.
________+1 | +2 | +3 | +4 | +5 | +6
00-09 | NE | NE | NE | NE | NE | K__|
10-20 | NE | NE | NE | NE | K__| K__|
21-30 | NE | NE | NE | K__| K__| K__|
31-40 | NE | NE | K__| K__| K__| K__|
41-50 | NE | K__| K__| K__| K__| K__|
51+___| K__| K__| K__| K__| K__| K__|
When a character takes a critical hit, consult the appropriate column of the Critical Hit Chart and roll a D100 to determine the critical effect. The number of the critical effect can then be referred to in the appropriate Critical Effects list.
Once a character's Wounds total reaches zero, it never goes below this figure - all additional wounds are checked on the critical hit table. Occassionally a character will receive a critical hit that results in him or her taking additional Wounds per round until medical attention is received. Each rounds, the GM determines the number of wounds received, and then refers to the Sudden Death Critical Hit Table. This table results in either instant death or no effect. A character receiving a no effect result is still suffering from the original critical hit, and the GM must check the character's fate each round, until medical assistance is received - i.e. a character with the Heal Wounds skill successfully performing first aid. Note: Wounds received in this way are not cumulative - the character's Wounds total stays at zero, and all subsequent damage is simple an indication of the column to be checked on the Sudden Death Table, for that round.
-----------------------------------------------------------------------
Critical Hit Chart
D100 roll | +1__| +2__| +3__| +4__| +5__| +6 or more
01-10.....| 1___| 3___| 5___| 7___| 11*_| 14*_|
11-20.....| 2___| 4___| 6___| 9*__| 13*_| 15__|
21-30.....| 3___| 5___| 8*__| 14*_| 16__| 16__|
31-40.....| 4___| 7___| 10*_| 13*_| 15__| 15__|
41-50.....| 5___| 9*__| 14*_| 16__| 16__| 16__|
51-60.....| 7___| 12*_| 15__| 15__| 15__| 15__|
61-70.....| 9*__| 16__| 16__| 16__| 16__| 16__|
71-80.....| 11*_| 15__| 15__| 15__| 15__| 15__|
81-90.....| 16__| 16__| 16__| 16__| 16__| 16__|
91-00.....| 15__| 15__| 15__| 15__| 15__| 15__|
* The victim must flee combat if it is possible to do so.
-----------------------------------------------------------------------
Sudden Death Critical Hits
It is not always convenient to work out the critical hit details for each and every creature. When it is not necessary to know critical wounds in detail, the Sudden Death Critical Hit Chart below may be used. This has only two effects - kill (K) and no effect (NE) - and is quicker to use, if less detailed. Use it exactly as you would the Detailed Critical Hit Chart, reading the critical score across the top and your D100 score down along the side. This chart should also be used to resolve non-combat critical damage - for example, from a bleeding wound or fall.
________+1 | +2 | +3 | +4 | +5 | +6
00-09 | NE | NE | NE | NE | NE | K__|
10-20 | NE | NE | NE | NE | K__| K__|
21-30 | NE | NE | NE | K__| K__| K__|
31-40 | NE | NE | K__| K__| K__| K__|
41-50 | NE | K__| K__| K__| K__| K__|
51+___| K__| K__| K__| K__| K__| K__|