Post by Drasanil on Dec 13, 2005 16:35:15 GMT -5
This is a section for all the little add on for the oriented rules on the site enjoy.
New Career: Grudge Keeper
Many times a dwarf has been dishonored in some way, but instead of becoming a slayer he seeks vengeance. To these dwarfs settling their grudge is an all consuming task that will take over every aspect of their life. These dwarfs are known as 'grudge keepers.' Only the foolish or the stupid would attempt to get in their way, or for that matter reason with them.
Career Entrances:
Any dwarf may become a grudge bearer. One cannot start out as one. One can only become a grudge bearer with GM approval.
Career Exits:
The same exits as the career one entered from.
Note: One cannot advance to a new career until the grudge has been settled. Once it has been settled one can spend 100xp at any time to advance to a different career, or they can continue until all advances are taken.
Advance Scheme:
M;- WS;+20 BS;+10 S;+1 T;+1 W;+4 I;+0 A;+1 Dex;- Ld;- Int;- Cl;+20 Wp;- Fel;-
Skills:
Disarm
Dodge Blow
Strike Mighty Blow
Frenzied Attack
Strike to Injure
Trappings:
Hand Weapon and shield or Great Weapon
Mail Shirt
Crossbow with bolts or Dwarven Handgun with shots
Psychology:
Automatic Hatred to whoever, or whomever you have a grudge against
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Free Skill- Read & Write
All dwarves who are not of ex-patriot origin automaticly start with the skill Read & Write- Khazalid.
You must still obtain the standard Read & Write skill, in order to understand the writing of men.
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Mining
Lets say your PC is a standard dwarf with S 3, T 4
Now for the mining. This is how I will have it work. Your S is 3, so you will get 3 dex tests (+10% bonus for the skill mining). Each passed test will net you a good amount of ore, a GM should be called in to decide how much; generally passing the dex test will make the hour worthwhile. Each failed one will net you some ore, or even none if it is failed really bad.
After the third one you can make a T test to see if you can keep going. You can continue to do this until you fail, but there is a -5% penalty for each time you push yourself. The -5% penalty will apply to all stats except wounds, S and T and will last until you get a good night's sleep. This means that if you are attacked (which you may be, then again you might get out scot free) then you will be less likely to be able to defend yourself.
New Career: Grudge Keeper
Many times a dwarf has been dishonored in some way, but instead of becoming a slayer he seeks vengeance. To these dwarfs settling their grudge is an all consuming task that will take over every aspect of their life. These dwarfs are known as 'grudge keepers.' Only the foolish or the stupid would attempt to get in their way, or for that matter reason with them.
Career Entrances:
Any dwarf may become a grudge bearer. One cannot start out as one. One can only become a grudge bearer with GM approval.
Career Exits:
The same exits as the career one entered from.
Note: One cannot advance to a new career until the grudge has been settled. Once it has been settled one can spend 100xp at any time to advance to a different career, or they can continue until all advances are taken.
Advance Scheme:
M;- WS;+20 BS;+10 S;+1 T;+1 W;+4 I;+0 A;+1 Dex;- Ld;- Int;- Cl;+20 Wp;- Fel;-
Skills:
Disarm
Dodge Blow
Strike Mighty Blow
Frenzied Attack
Strike to Injure
Trappings:
Hand Weapon and shield or Great Weapon
Mail Shirt
Crossbow with bolts or Dwarven Handgun with shots
Psychology:
Automatic Hatred to whoever, or whomever you have a grudge against
--- --- --- --- --- --- --- ---
Free Skill- Read & Write
All dwarves who are not of ex-patriot origin automaticly start with the skill Read & Write- Khazalid.
You must still obtain the standard Read & Write skill, in order to understand the writing of men.
--- --- --- --- --- --- --- ---
Mining
Lets say your PC is a standard dwarf with S 3, T 4
Now for the mining. This is how I will have it work. Your S is 3, so you will get 3 dex tests (+10% bonus for the skill mining). Each passed test will net you a good amount of ore, a GM should be called in to decide how much; generally passing the dex test will make the hour worthwhile. Each failed one will net you some ore, or even none if it is failed really bad.
After the third one you can make a T test to see if you can keep going. You can continue to do this until you fail, but there is a -5% penalty for each time you push yourself. The -5% penalty will apply to all stats except wounds, S and T and will last until you get a good night's sleep. This means that if you are attacked (which you may be, then again you might get out scot free) then you will be less likely to be able to defend yourself.