Post by Drasanil on Dec 13, 2005 16:38:43 GMT -5
Caldath Keraithyen, Male Elf Prince of Yetzinburg
M; 6(7)* WS; 90**** BS; 71**** S; 6** T; 5* W; 21***** ***** ***** * I; 103**** A; 4*** Dex; 74**** Ld; 100**** Int; 94**** Cl; 89**** WP; 75**** Fel; 47(57)****
Age(physical): more or less 1100
Age(actual): 161
Skills: Excellent Vision, Torture, Acrobatics, Acute Hearing, Ambidextrous, Arcane Language- Magick/Elf/Druidic/Demonic, Charm, Concealment- Rural, Demon lore, Diplomacy, Disarm, Etiquette, Evaluate, Fleet Footed, Follow Trail, Heraldry, Herb Lore, History- Nehekhara/Yetzinburg/Kazad Dawr, Identify- Magical Artifact/Plant/Undead, Immunity from Disease, Immunity from Poison, Law, Magical Awareness, Magic Sense, Manufacture Potions, Meditate, Night Vision(100yards), Read & Write, Ride, Scale Sheer Surfaces, Scroll Lore, Secret Language- Classical, Shadowing, Silent Move- Rural, Sixth Sense, Spot Trap, Street Fighter, Strike Mighty Blow, Strike to Injure, Strike to Stun, Swim, Theology, Theology- Nehekhara.
Powers: Instinctual Command, Life Eternal, Majesty of Death, Unnatural Grace.
Spells: Cure Light Injuries, Mystic Mist, Zone of Sanctuary, Cure Severe Wound, Enchant Weapon, Bind Demon, Dispel Lesser Demon, Destroy Undead, Assault of Stones, Breath Under Water, Cause Rain, Walk on Water, Wither Vegetation, Hedge of Thorns, Call Lightning, Cure Poison, Hail Storm, Tap Earth Power, Zone of Purity, Breath of Life.
Trappings: Radiance of Order(Long sword, with Additional Damage-Double Damage, Warp Attack-no AP, and Ranged Attack-36yards S6/3d6D/no AP), Deamonhide Leathers(jet black suit of leather armour, all locasions except head, no AP, WP test VS all spells), fine white robes trimed with golden runes of an unknown origin, several sets of fine clothing most of which are of darker persuasion, good elfy rations, fine black warhorse.
Magick Points: 75/75
Fate Points: 2
Wealth: A lot!
Experience: n/a
Alignment: Permanent Good.
Psychology: Immune to Psychology
Description: Since the mysterious events with in the herdstone cave Caldath has changed considerably as if a thousand years had passed with in the blink of an eye, which like is the case for most elves the passage of time seems to have taken a kind toll, while still looking quite youthfull by humans standards has left him with an air of wisdom and almost timeless if not somewhat disturbing beauty. Standing in at a respectable 6' 5" and of strong build Caldath is a rather imposing figure, his pale almost snow white skin seems glow faintly with a cold light, and is matched by a long mane of silvery grey hair which reaches down to his hips, while his once lively violet eyes have become cold black orbs which seem to reflect the abyss which awaits all mortals. Despite this Caldath is still of good character and has retained a certain portion of his former charm, which combined with his appearance gives him a rather unsettling yet reassuring and familiar presence, likened to the peacefull slumber of death.
M; 6(7)* WS; 90**** BS; 71**** S; 6** T; 5* W; 21***** ***** ***** * I; 103**** A; 4*** Dex; 74**** Ld; 100**** Int; 94**** Cl; 89**** WP; 75**** Fel; 47(57)****
Age(physical): more or less 1100
Age(actual): 161
Skills: Excellent Vision, Torture, Acrobatics, Acute Hearing, Ambidextrous, Arcane Language- Magick/Elf/Druidic/Demonic, Charm, Concealment- Rural, Demon lore, Diplomacy, Disarm, Etiquette, Evaluate, Fleet Footed, Follow Trail, Heraldry, Herb Lore, History- Nehekhara/Yetzinburg/Kazad Dawr, Identify- Magical Artifact/Plant/Undead, Immunity from Disease, Immunity from Poison, Law, Magical Awareness, Magic Sense, Manufacture Potions, Meditate, Night Vision(100yards), Read & Write, Ride, Scale Sheer Surfaces, Scroll Lore, Secret Language- Classical, Shadowing, Silent Move- Rural, Sixth Sense, Spot Trap, Street Fighter, Strike Mighty Blow, Strike to Injure, Strike to Stun, Swim, Theology, Theology- Nehekhara.
Powers: Instinctual Command, Life Eternal, Majesty of Death, Unnatural Grace.
Spells: Cure Light Injuries, Mystic Mist, Zone of Sanctuary, Cure Severe Wound, Enchant Weapon, Bind Demon, Dispel Lesser Demon, Destroy Undead, Assault of Stones, Breath Under Water, Cause Rain, Walk on Water, Wither Vegetation, Hedge of Thorns, Call Lightning, Cure Poison, Hail Storm, Tap Earth Power, Zone of Purity, Breath of Life.
Trappings: Radiance of Order(Long sword, with Additional Damage-Double Damage, Warp Attack-no AP, and Ranged Attack-36yards S6/3d6D/no AP), Deamonhide Leathers(jet black suit of leather armour, all locasions except head, no AP, WP test VS all spells), fine white robes trimed with golden runes of an unknown origin, several sets of fine clothing most of which are of darker persuasion, good elfy rations, fine black warhorse.
Magick Points: 75/75
Fate Points: 2
Wealth: A lot!
Experience: n/a
Alignment: Permanent Good.
Psychology: Immune to Psychology
Description: Since the mysterious events with in the herdstone cave Caldath has changed considerably as if a thousand years had passed with in the blink of an eye, which like is the case for most elves the passage of time seems to have taken a kind toll, while still looking quite youthfull by humans standards has left him with an air of wisdom and almost timeless if not somewhat disturbing beauty. Standing in at a respectable 6' 5" and of strong build Caldath is a rather imposing figure, his pale almost snow white skin seems glow faintly with a cold light, and is matched by a long mane of silvery grey hair which reaches down to his hips, while his once lively violet eyes have become cold black orbs which seem to reflect the abyss which awaits all mortals. Despite this Caldath is still of good character and has retained a certain portion of his former charm, which combined with his appearance gives him a rather unsettling yet reassuring and familiar presence, likened to the peacefull slumber of death.