DRAGONKINThere are several species of Dragon from the slithering Wyrms, the bounding Drakes, to the mighty Winged Drakes. Then there are the unnatural and twisted Dragons who have been warped by Chaos and the hideous and rotting Zombie Dragons. There are also many sub-species consisting of a myriad of coloured Dragons and these include: Green, Black, Red, White and Blue Dragons. These can generally dictate what abilities they have; for instance Green Dragons largely live in densely forested areas and do not breathe fire but acrid clouds of corrosive green fumes because to do so would ruin their natural habitat and their food stocks, as they only eat the roots and branches of trees; White Dragons inhabit freezing cold, snowy regions and may have the ability to breathe a scolding frost attack; Red Dragons are typically fire breathers and inhabit volcanic areas; Blue Dragons are often aquatic creatures, seldom able to fly, but many have the ability to generate lightning attacks; and Black Dragons, which some claim to be related to the Red variety, usually inhabit desolate volcanic regions where the volcanoes have gone extinct, and fed on a diet of cold rock they can only breathe an oily, black smoke where once they could breathe fire.
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AMPHIPTEREThe Amphiptere is a Dragon which only has wings; the wings themselves are not often leathery and bat-like but feathery like an eagle's. They are rare creatures, even for Dragons, and legends of their existence come from explorers who have been to Lustria and the Southlands. They have brought with them tales of primitive tribes who worship these Dragons as gods and their forms and shapes have been made into idols and engraved into weapons and armour. Whether they only exist in Lustria and the Southlands is not known. It is rumoured that one was sighted in the Vaults by Tilean prospectors in the late 24th century although consensus is is that it was another creature of Chaos.Physique: A typical Amphiptere is about 20 feet long from nose to tail; much larger ones appear in myths and legends as thirty, forty to even fifty feet long. Its body is long and snake-like and has a feathered tail and a reptilian head also crowned in feathers. Its wings are akin to a Great Eagle's being feathery rather than typically leathery and dragon-like.
Alignment: Any. Most Amphipteres are Neutral.
Psychological Traits: Amphipteres cause fear in all living creatures.
Special Rules: Amphipteres fly as swoopers, and M given is for ground movement only. Amphipteres have scaly skin and therefore benefit from having 3 AP on all locations.
Basic ProfileM;2
WS;49
BS;0
S;6
T;6
W;32
I;30
A;4
Dex;-
Ld;59
Int;29
Cl;59
WP;59
Fel;-
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CHAOS DRAGONAccording to the High Elves, the race of Chaos Dragon, and all the hideous beasts such as Chimera, Hydra and Wyvern, were all spawned from Galrauch, the first Chaos Dragon who was the beast of a valiant High Elf prince and was said to be of the line of Indraugnir, the Dragon of Aenarion. It was in the time of Aenarion and during the first Incursions of Chaos seven-thousand years ago that Galrauch fought and appeared to defeat a Lord of Change, Greater Daemon of Tzeentch. But the Lord of Change possessed the Great Dragon and warped it with the power of Chaos. It is said that over the next few thousand years it spawned many hideous monstrosities that would plague the civilisations of Elves, Men and Dwarfs.
Chaos Dragons generally only inhabit the Northlands (the regions around the Realm of Chaos) and sweep southwards in the Incursions of Chaos, when the Winds of Change blow at their strongest. Being originally the creation of Tzeentch, the Changer of Ways, Chaos Dragons are fiendishly clever, not to mention destructive creatures.Physique: Typically Chaos Dragons have twin heads and twin tails and their bodies are wracked with mutation. And as befitting the nature of Chaos they can be of any colour.
Alignment: Chaotic.
Psychological Traits: Chaos Dragons cause fear and terror in all living creatures.
Special Rules: A Chaos Dragon with wings will be able to fly as a lander. Chaos Dragons are covered in thick scales which give it 4 APs on all locations. A Chaos Dragon with two heads may have two breath attacks. They can be any of those shown in the Attributes above and/or the following breath attack which is unique to Chaos Dragons: Fumes of Contagion; this attack works exactly like the standard Fumes attack but anyone within its area of effect, whether they take damage or not, has a 5% chance per round of gaining one random Chaos mutation - to a maximum of a 35% chance.
Basic ProfileM;6
WS;59
BS;0
S;8
T;8
W;49
I;30
A;8
Dex;-
Ld;69
Int;51
Cl;69
WP;69
Fel;-
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DRAKEThe Drake is a large Dragon, has four legs, but no wings. They live in the darkest and deepest caves of the world only to sunder when they are threatened or when they are hungry. They are second only to the Winged Drakes in might and intellect and legends tell of them putting to flight whole armies and crushing entire regiments of soldiers with a single swipe of their gargantuan tale and cannon balls bouncing off their thick, scaly hides. Because they are so large and they cannot fly they tend to be ill-tempered beasts and tend to come into confrontation with humanoids more often than other Dragon types, but even then such meetings are few and far between. Often any meetings with humanoids comes about when they need better pastures for food. If there is no alternative then a Drake may prey on humanoids. Legends tell of Drakes attacking entire towns and taking away dozens of people at a time.Physique: Drakes are the largest land Dragons and are more thickset because they do not possess wings and therefore cannot fly. Their scales are very thick and offer protection rivaling that of human plate armour. The smallest Drakes are approximately twenty-feet long from nose to tail. The largest can be gigantic indeed but an average Drake can be anything from thirty to forty-feet long. Ancient Drakes can be up to one-hundred-feet long.
Alignment: Neutral or Evil.
Psychological Traits: Drakes cause fear and terror in all living creatures.
Special Rules: Drakes have very tough, scaly skin and therefore have 4 APs on all locations.
Basic Profile6 59 0 9 9 59 30 6 - 89 41 89 89 24
M;6
WS;59
BS;0
S;9
T;9
W;59
I;30
A;6
Dex;-
Ld;89
Int;41
Cl;89
WP;89
Fel;24
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FAERIE DRAGONFaerie Dragons are tiny in comparison with their larger cousins and are probably the rarest of all Dragons and in ancient times the High Elves made great use of them as pets. They can be a small as twelve inches but grow no larger than four or five-feet in length. In Ulthuan the Faerie Dragons still exist, albeit in small numbers, and on various occasions Sea Elf merchants have given these creatures to Old Worlders as gifts. But they are never sold for money. To be given a Faerie Dragon is an act of generosity indeed and they are utterly loyal to their master. Because they can sense emotions they always know when something is amiss and try to be consoling to their master if he or she is feeling unhappy or sad.
Faerie Dragons are vegetarian by nature, eating fruit, vegetables and nuts, but can change if their masters wish it. They are also kindly creatures but this can change depending on their master although strong-willed Faerie Dragons will flee violent masters. In Naggaroth, the land of the Dark Elves, the Faerie Dragons there are black-hearted creatures who are every bit as cruel as their Dark Elf masters. The Dark Elves use them to hunt the various species of wildlife in the region as well as slaves.Physique: Faerie Dragons are never larger than five-feet in length. On average they will be one to two-feet. They often have large eyes and their wings can either be akin to a butterfly's or more characteristically bat-like. It is generally assumed that the 'butterfly' species are of kinder heart than the bat-like ones but this should not always be the case. They can be of any colour.
Alignment: Lawful, Good, or Neutral. Evil ones are commonly in the hands of Dark Elves.
Special Rules: Faerie Dragons do not possess a breath attack capable of causing harm nor do they possess the Serpent Eye. However, Faerie Dragons can induce sleep. This special ability is the equivalent of the
Sleep Petty Magic spell and maybe used in close combat. This power may be used at will but only as long as the Dragon does not have fewer than half its total number of wounds. Faerie Dragons can fly as hoverers and M is given for ground movement only.
Basic ProfileM;2
WS;22
BS;0
S;2
T;2
W;7
I;40
A;1
Dex;-
Ld;24
Int;24
Cl;18
WP;89
Fel;-
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SEA SERPENTSailors always bring back tales of great leviathans lurking in the deep of the world's oceans. Most of the time they are totally fanciful or brought about through ignorance. However, in the deepest waters of the world there do indeed live creatures of this ilk and none more magnificent than the Sea Dragons or Sea Serpents as they are more known. They are varied in size as the nature of living in the water allows them to grow to gigantic proportions, larger than the Dragons who live predominantly on the land. Legends tell of Sea Serpents being as big as the great Imperial galleons and swallowing entire ships whole.
Although Sea Serpents are solitary and for the most part peaceful creatures the Dark Elves of Naggaroth have managed to capture a few of them and magically bind them to their will. This allows them to mount entire weapons platforms on their scaly backs and use them for war. They also prove their worth in other ways as they are able to drag whole ships through the waves with minimal effort and can cause serious damage to enemy ships by using their bulk and gaping jaws should they get close enough. It is not known whether other races have been able to use Sea Serpents in this way.Physique: The largest Dragons come from the Sea Serpent family as the density of the oceans can easily support their colossal weight and there are plentiful supplies of food. Sea Serpents can range from thirty to well over a hundred-feet long and their bodies are usually long and snake-like. Their colouring includes varying shades of blue or grey and their backs are always a darker shade than their bellies.
Alignment: Neutral.
Psychological Traits: Sea Serpents cause fear and terror in all living creatures.
Special Rules: Sea Serpents are protected by a scaly hide and therefore have 4 APs on all locations. The profile given below reflects the characteristics of a Sea Serpent approximately fifty-feet in length.
Basic ProfileM;6
WS;49
BS;0
S;10
T;9
W;69
I;30
A;6
Dex;-
Ld;69
Int;29
Cl;69
WP;69
Fel;-
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WINGED DRAKEThe Winged Drakes are what people generally assume Dragons to look like. They have four legs and a pair of wings. Because they are capable of flight few places are inaccessible to them and they often favour making their homes in some of the highest and most dangerous mountain ranges in the World, notably the Dragon Spine Mountains in Caledor but also the World's Edge Mountains and the Mountains of Mourn. Because of their size and power no creatures can threaten them save other Dragons.
There are many legends about the Winged Drakes about how they have destroyed towns and cities, killed lines of kings, and about how their cunning and deceit robbed entire kingdoms of their wealth. The most prevailing myth is their habit of hording gold, jewels, and all kinds of precious things in cavernous caves deep in the under-earth. Winged Drakes adore wealth and, according to the ballads of minstrels, this maybe one of the reasons why they take princesses to their lairs in the notion that a huge ransom will be paid for their safe release; inevitably the knights in shining armour come to save the damsel in distress - stories so much loved by the jongleurs of Bretonnia.Physique: Winged Drakes are slightly smaller than Drakes and this loss in body mass, along with a pair of large wings, allows them to fly. Generally Winged Drakes are thirty-feet long but can be longer.
Alignment: The Winged Drakes of old in the golden age of Caledor were Lawful or Good but in the Age of Man they are likely to be Neutral, but cunning and maybe a little deceitful at the same time.
Psychological Traits: Winged Drakes cause fear and terror in all living creatures.
Special Rules: Winged Drakes are able to fly as landers. Their scales give them 4 APs on all locations.
Basic ProfileM;6
WS;59
BS;0
S;8
T;8
W;59
I;30
A;6
Dex;-
Ld;89
Int;51
Cl;89
WP;89
Fel;24
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WYRMA Wyrm is often another name for a Dragon but they are also another breed. They look very much like large snakes but are in fact Dragons with no legs or wings. They favour living in damp places or subterranean tunnels and feed on both aquatic life and mammals. The last known sighting of a Wyrm was in the Bretonnian village of Emilion in the Duchy of Parravon in 2403 IC and is told in the story called "The Emilion Worm". The creature made its home at the bottom of the village well and arose from time to time to feed on the villagers. The villagers eventually paid for a knight to kill the Wyrm but the creature devoured him. Other knights came from miles around to try to kill the Wyrm but each time the creature would prevail and devour its opponents and each time it grew in size until its body was coiled out of the well. The Emilion Wyrm was eventually slain by a knight from Carcassonne who wore plate armour covered in razor sharp spikes. When the knight confronted the creature it coiled itself around the warrior only to be mortally wounded leaving the knight to chop it up with axe and sword. That was over a century ago and no-one knows now if the Wyrms are gone from this world.Physique: Wyrms can be anything from six to forty-feet long and much longer. They have no legs and wings and slither like a snake.
Alignment: Neutral or Evil.
Psychological Traits: Wyrms cause fear in all living creatures and terror in living creatures under six-feet tall.
Special Rules: The profile given below is for a Wyrm approximately twenty-feet in length. Smaller creatures will have less S, T and W characteristics. Wyrms are capalbe of making constriction attacks and attack with bite and tail lash.
Basic ProfileM;4
WS;59
BS;0
S;7
T;7
W;49
I;30
A;4
Dex;-
Ld;69
Int;29
Cl;69
WP;69
Fel;-
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ZOMBIE DRAGONIt is said that Dragons go to die in the Plain of Bones, the southwest region of the Dark Lands. Its southern boundary lies on the beaches of poisoned sand along the shores of the Sea of Dread. It is a desert of multi-coloured refractive sand from which rear huge rib-cages many times larger than a man. Indeed, some rib-cages are as large as hills and skulls the size of castle towers. History shows that Necromancers of great power, or insanity, have come to this place in the hope of re-animating the remains of the Dragons which lie there. The annals of Nehekhara show that Nagash accomplished this and summoned a Zombie Dragon of vast size to do his bidding. But it is not only practitioners of the dark arts who occasionally dare to venture to the Plain of Bones. It is known that Dragons devour vast quantities of jewels to grind down the massive meals that they need to stay alive. Thieves and adventurers are sometimes drawn there through tales of mounds of diamonds the size of hills. As yet none have ever returned to tell of such amazing wealth.Physique: Zombie Dragons are huge, hulking, hideous creatures. Their rib cages show through their rotting flesh and flies buzz in and out of their mouths and eye sockets.
Alignment: It is assumed that Zombie Dragons, being Undead creatures, do not have freewill and therefore cannot be morally judged. However they could be assumed to be Neutral or Evil for gaming purposes.
Psychological Traits: Zombie Dragons are immune to all psychological effects and cause fear and terror in all living creatures.
Special Rules: Zombie Dragons are able to fly as landers despite their tattered wings. They also have scaly skin that grants them 2 AP to all locations. The only breathe attack Zombie Dragons possess is
Pestilential Breath. This has the same cone-shaped area of effect as the standard breathe fire ability. Pestilential Breath aims to desiccate a victim, draining him of all moisture and eventually life. This has the same effect as the
Acid Breath attack except characters are permitted a WP test to avoid the breath's effects, due to it's magical nature.
Basic Profile6 34 0 7 7 49 20 6 - 18 18 18 43 -
M;6
WS;34
BS;0
S;7
T;7
W;49
I;20
A;6
Dex;-
Ld;18
Int;18
Cl;18
WP;43
Fel;-
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Thanks to
Critical Hit for the info.