Post by Grumbaki on Dec 31, 2005 13:28:18 GMT -5
For a more detailed look at our favorite enemies. Please note, our main enemies here are the goblins. Orcs are extremely rare, but a few have been known to wander into the mountains. They are usually hunted down as quickly as possible, for the fear that they might take over one of the goblin tribes and attack the hold. As of now, the goblins are content enough raiding merchant caravans and fighting each other.
Goblin
Standing at approximately four feet in height with relative proportions similar to Humans, Goblins are by far the most common of the Goblinoid species. They make poor warriors, running away at least as often as they stand and fight. In spite of their numbers, Goblins are so undisciplined that they rarely present anything more than a transitory threat to Human settlements. Favourite Goblin mounts are Great Wolves and Boars. Skin colour varies from yellowish-green to almost black and their blood colour varies from green to red. Goblins speak Gha^zhakh, a dialect of the common Goblinoid tongue, and have Night Vision to 10 yards.
Psychology: Neutral-Evil alignment. Hate Dwarves, Fear Elves when not outnumbering them by at least 2 to 1. Subject to animosity towards Gobbos of other species/tribes.
M WS BS S T W I A Dex Ld Int Cl WP Fel
4 25 25 3 3 7 20 1 18 18 18 18 18 18
Lesser Goblin
Smaller cousins of Goblins, Lesser Goblins are very much the same as Goblins in all but height, standing at between two and four feet tall, and build, being somewhat thinner in proportion to their height. Skin colour varies from yellowish-green to almost black and blood colour falls between green and red, tending towards green. Like Goblins, they speak the Gha^zhakh dialect of the common Goblinoid tongue and have Night Vision to 10 yards.
Psychology: Neutral-Evil alignment. Hate Dwarves, Fear Elves when not outnumbering them by at least 2 to 1. Subject to animosity towards Gobbos of other species/tribes.
M WS BS S T W I A Dex Ld Int Cl WP Fel
4 25 25 2 2 5 40 1 24 18 18 18 18 18
Hobgoblin
Of the Goblinoid races, Hobgoblins bear the closest resemblance to Humans, with the exception of a number of Half Orcs. Usually approximately six feet tall, Hobgoblins are almost as aggressive as Orcs, are quicker, both mentally and physically, and make proficient, if crude, metal workers, craftsmen and miners. They also often function as leaders for purposes of defence and conducting raids. Despite their practical nature in the tribe, they are cunning and sometimes deceitful. Rumours are flying of Hobgoblin contact with a new threat from within the Darklands, although little more is known of this, much less proven. Hobgoblin skin is usually leathery and a yellowish-brown colour and, unlike other Goblinoids, they sport a full head of dark (usually black) hair. Blood is usually a deep red colour. Favourite mounts are Great Wolves and Boars. They speak the dialect of the Goblinoid tongue known as Hargha^zhakh. Hobgoblins have Night Vision to 10 yards.
Psychology: Neutral-Evil alignment. Hobgoblins suffer from frenzy and animosity towards Gobbos of other species/tribes
M WS BS S T W I A Dex Ld Int Cl WP Fel
4 33 14 3 4 7 30 1 29 29 24 24 24 18
Orc
Orcs are among the more powerful warriors of the Goblinoid races and usually install themselves as leaders of their weaker cousins. They are powerfully built and often approach seven feet in height, some being somewhat ape-like in their gait and appearance, others showling less signs of this and being more powerfully built, depending on parentage. Skin is greenish or a darkish olive brown and their blood is a deep red colour. Favourite mounts are Great Wolves and Boars. Orcs speak the Orrakh dialect of the Goblinoid tongue and possess Night Vision to 10 yards.
Psychology: Neutral-Evil alignment. Subject to animosity towards Gobbos of other species/tribes
M WS BS S T W I A Dex Ld Int Cl WP Fel
4 33 25 3 4 7 20 1 29 29 18 29 29 18
Black Orc
The largest of the Goblinoid races, Black Orcs came from the Darklands and are said to be the result of the age-old cannibalism of the smaller and weaker members of the race known as 'runt noshing'. This violent method of selective breeding has produced a race whose melee prowess is legendary, almost as if they were deliberately bred by some twisted intelligence with the objective of producing a race of master warriors. This breeding, however, gave them little of the intelligence or discipline necessary for such a design. Standing at about seven to eight feet tall, centuries of selective breeding have led to certain features becoming especially pronounced in the Black Orcs, such as their broad, protruding lower jaws. Favourite mounts are Great Wolves and Boars. As their name suggests, Black Orcs are almost invariably dark skinned, with very deep red to black blood. Black Orcs speak the Ghaha^zhakh dialect of the Goblinoid tongue. Black Orcs have Night Vision to a range of 10 yards.
Psychology: Neutral-Evil alignment. Subject to animosity towards Gobbos of other species/tribes.
Average profile:
M WS BS S T W I A Dex Ld Int Cl WP Fel
4 33 25 4 4 7 30 1 18 29 18 29 29 14
Half Orc
Half Orcs are cross breeds between Goblinoids and the other humanoid races, chiefly Humans, although Half Orcs of Halfling, Elven or Dwarven parentage are, if somewhat rare, not unknown. Obviously, with 7 other Gobbo races able to breed with a variety of other humanoids, it is impractical to cover all possibilities and this description assumes an 'average' Half Orc of human parentage. Physique, skin colour and blood colour will vary according to the creatures parentage, but most are light to dark green or brown coloured, approximately five to six feet tall with reddish blood. Most speak the common Goblinoid tongue, Ha^zhakh, and some speak a debased form of the local human tongue, depending on background. The Night Vision of an average Half Orc extends to 5 yards.
Psychology: Neutral-Evil alignment. Half Orcs are subject to animosity towards other humanoid races, made at a -10 penalty as they are outcasts.
Average profile:
M WS BS S T W I A Dex Ld Int Cl WP Fel
4 33 25 3 3 7 30 1 29 29 24 29 29 18
Snotling
The smallest of the Goblinoid races at only two to three feet tall, Snotlings are naturally social creatures, frequently living in dense underground sets with their Snotling siblings. Snotlings hate being alone. Snotlings typically wield knives, used as swords, and small spears, axes and clubs. A favourite Snotling weapon is the net and they cultivate fungi and mushrooms from which the smarter Snotlings make spore weapons. Snotling skin is a green to light brownish colour and their blood tends towards green. Snotlings speak a simplified form of the common Goblinoid tongue called Snotgob. Snotlings possess Night Vision to 10 yards.
Psychology: Neutral-Evil alignment. Snotlings are subject to fear when not outnumbering foes by at least 10 to 1, and to terror when alone. Note that I do not make Snotlings subject to stupidity as the WFRP rulebook does - they may be more simplistic or naive than other Gobbo species, but not necessarily stupid.
Average profile:
M WS BS S T W I A Dex Ld Int Cl WP Fel
3 17 17 1 1 3 30 1 14 14 14 14 14 14
Boar
The Wild Boars which inhabit the Badlands vary somewhat in size from a little larger than those of out own world to being almost as big as a horse. If properly trained they can be ridden (they are favourite orcmounts) or kept in packs. The profile below is for a larger sized Boar, smaller Boars have a Strength and Toughness of 2 each and 8 Wounds, all other characteristics remaining the same.
Psychology: Wounded Boars are subject to frenzy.
M WS BS S T W I A Dex Ld Int Cl WP Fel
7 33 0 4 3 11 30 1 - 10 14 14 14 -
Squig
Also known variously as Killer Squigs, Nasher Squigs, Fang Squigs or Toof Squigs, they are so called because of the caves in which they are found. Cave Squigs are naturally solitary creatures for the simple reason that they attack anything else they see! Many a Squig handler or catcher has been maimed or killed by one of these fearsome creatures, easily big enough to swallow a Goblin (and an Orc in some cases) whole. Sporting a set of extremely sharp teeth, Cave Squigs make two bite Attacks per round and are essentially mindless. Goblinoid Squig handlers keep them individually in sturdily built cages or at a safe distance with their pitchfork-like 'prodders', to be unleashed against enemy forces when appropriate, although they often cause as much damage to the Goblinoid rabble as to the enemy...
M WS BS S T W I A Dex Ld Int Cl WP Fel
2 15 - 5 4 7 10 2 - 5 5 5 5 -
Great Wolves
Great Wolves, more intelligent and fearsome than Pack Wolves and the Wolves of our own world, are huge creatures often almost as big as a horse. They are favourite mounts of the Goblinoids, often caught and trained from youth
M WS BS S T W I A Dex Ld Int Cl WP Fel
9 41 - 3 3 5 30 1 - 10 14 14 14 -
Goblin
Standing at approximately four feet in height with relative proportions similar to Humans, Goblins are by far the most common of the Goblinoid species. They make poor warriors, running away at least as often as they stand and fight. In spite of their numbers, Goblins are so undisciplined that they rarely present anything more than a transitory threat to Human settlements. Favourite Goblin mounts are Great Wolves and Boars. Skin colour varies from yellowish-green to almost black and their blood colour varies from green to red. Goblins speak Gha^zhakh, a dialect of the common Goblinoid tongue, and have Night Vision to 10 yards.
Psychology: Neutral-Evil alignment. Hate Dwarves, Fear Elves when not outnumbering them by at least 2 to 1. Subject to animosity towards Gobbos of other species/tribes.
M WS BS S T W I A Dex Ld Int Cl WP Fel
4 25 25 3 3 7 20 1 18 18 18 18 18 18
Lesser Goblin
Smaller cousins of Goblins, Lesser Goblins are very much the same as Goblins in all but height, standing at between two and four feet tall, and build, being somewhat thinner in proportion to their height. Skin colour varies from yellowish-green to almost black and blood colour falls between green and red, tending towards green. Like Goblins, they speak the Gha^zhakh dialect of the common Goblinoid tongue and have Night Vision to 10 yards.
Psychology: Neutral-Evil alignment. Hate Dwarves, Fear Elves when not outnumbering them by at least 2 to 1. Subject to animosity towards Gobbos of other species/tribes.
M WS BS S T W I A Dex Ld Int Cl WP Fel
4 25 25 2 2 5 40 1 24 18 18 18 18 18
Hobgoblin
Of the Goblinoid races, Hobgoblins bear the closest resemblance to Humans, with the exception of a number of Half Orcs. Usually approximately six feet tall, Hobgoblins are almost as aggressive as Orcs, are quicker, both mentally and physically, and make proficient, if crude, metal workers, craftsmen and miners. They also often function as leaders for purposes of defence and conducting raids. Despite their practical nature in the tribe, they are cunning and sometimes deceitful. Rumours are flying of Hobgoblin contact with a new threat from within the Darklands, although little more is known of this, much less proven. Hobgoblin skin is usually leathery and a yellowish-brown colour and, unlike other Goblinoids, they sport a full head of dark (usually black) hair. Blood is usually a deep red colour. Favourite mounts are Great Wolves and Boars. They speak the dialect of the Goblinoid tongue known as Hargha^zhakh. Hobgoblins have Night Vision to 10 yards.
Psychology: Neutral-Evil alignment. Hobgoblins suffer from frenzy and animosity towards Gobbos of other species/tribes
M WS BS S T W I A Dex Ld Int Cl WP Fel
4 33 14 3 4 7 30 1 29 29 24 24 24 18
Orc
Orcs are among the more powerful warriors of the Goblinoid races and usually install themselves as leaders of their weaker cousins. They are powerfully built and often approach seven feet in height, some being somewhat ape-like in their gait and appearance, others showling less signs of this and being more powerfully built, depending on parentage. Skin is greenish or a darkish olive brown and their blood is a deep red colour. Favourite mounts are Great Wolves and Boars. Orcs speak the Orrakh dialect of the Goblinoid tongue and possess Night Vision to 10 yards.
Psychology: Neutral-Evil alignment. Subject to animosity towards Gobbos of other species/tribes
M WS BS S T W I A Dex Ld Int Cl WP Fel
4 33 25 3 4 7 20 1 29 29 18 29 29 18
Black Orc
The largest of the Goblinoid races, Black Orcs came from the Darklands and are said to be the result of the age-old cannibalism of the smaller and weaker members of the race known as 'runt noshing'. This violent method of selective breeding has produced a race whose melee prowess is legendary, almost as if they were deliberately bred by some twisted intelligence with the objective of producing a race of master warriors. This breeding, however, gave them little of the intelligence or discipline necessary for such a design. Standing at about seven to eight feet tall, centuries of selective breeding have led to certain features becoming especially pronounced in the Black Orcs, such as their broad, protruding lower jaws. Favourite mounts are Great Wolves and Boars. As their name suggests, Black Orcs are almost invariably dark skinned, with very deep red to black blood. Black Orcs speak the Ghaha^zhakh dialect of the Goblinoid tongue. Black Orcs have Night Vision to a range of 10 yards.
Psychology: Neutral-Evil alignment. Subject to animosity towards Gobbos of other species/tribes.
Average profile:
M WS BS S T W I A Dex Ld Int Cl WP Fel
4 33 25 4 4 7 30 1 18 29 18 29 29 14
Half Orc
Half Orcs are cross breeds between Goblinoids and the other humanoid races, chiefly Humans, although Half Orcs of Halfling, Elven or Dwarven parentage are, if somewhat rare, not unknown. Obviously, with 7 other Gobbo races able to breed with a variety of other humanoids, it is impractical to cover all possibilities and this description assumes an 'average' Half Orc of human parentage. Physique, skin colour and blood colour will vary according to the creatures parentage, but most are light to dark green or brown coloured, approximately five to six feet tall with reddish blood. Most speak the common Goblinoid tongue, Ha^zhakh, and some speak a debased form of the local human tongue, depending on background. The Night Vision of an average Half Orc extends to 5 yards.
Psychology: Neutral-Evil alignment. Half Orcs are subject to animosity towards other humanoid races, made at a -10 penalty as they are outcasts.
Average profile:
M WS BS S T W I A Dex Ld Int Cl WP Fel
4 33 25 3 3 7 30 1 29 29 24 29 29 18
Snotling
The smallest of the Goblinoid races at only two to three feet tall, Snotlings are naturally social creatures, frequently living in dense underground sets with their Snotling siblings. Snotlings hate being alone. Snotlings typically wield knives, used as swords, and small spears, axes and clubs. A favourite Snotling weapon is the net and they cultivate fungi and mushrooms from which the smarter Snotlings make spore weapons. Snotling skin is a green to light brownish colour and their blood tends towards green. Snotlings speak a simplified form of the common Goblinoid tongue called Snotgob. Snotlings possess Night Vision to 10 yards.
Psychology: Neutral-Evil alignment. Snotlings are subject to fear when not outnumbering foes by at least 10 to 1, and to terror when alone. Note that I do not make Snotlings subject to stupidity as the WFRP rulebook does - they may be more simplistic or naive than other Gobbo species, but not necessarily stupid.
Average profile:
M WS BS S T W I A Dex Ld Int Cl WP Fel
3 17 17 1 1 3 30 1 14 14 14 14 14 14
Boar
The Wild Boars which inhabit the Badlands vary somewhat in size from a little larger than those of out own world to being almost as big as a horse. If properly trained they can be ridden (they are favourite orcmounts) or kept in packs. The profile below is for a larger sized Boar, smaller Boars have a Strength and Toughness of 2 each and 8 Wounds, all other characteristics remaining the same.
Psychology: Wounded Boars are subject to frenzy.
M WS BS S T W I A Dex Ld Int Cl WP Fel
7 33 0 4 3 11 30 1 - 10 14 14 14 -
Squig
Also known variously as Killer Squigs, Nasher Squigs, Fang Squigs or Toof Squigs, they are so called because of the caves in which they are found. Cave Squigs are naturally solitary creatures for the simple reason that they attack anything else they see! Many a Squig handler or catcher has been maimed or killed by one of these fearsome creatures, easily big enough to swallow a Goblin (and an Orc in some cases) whole. Sporting a set of extremely sharp teeth, Cave Squigs make two bite Attacks per round and are essentially mindless. Goblinoid Squig handlers keep them individually in sturdily built cages or at a safe distance with their pitchfork-like 'prodders', to be unleashed against enemy forces when appropriate, although they often cause as much damage to the Goblinoid rabble as to the enemy...
M WS BS S T W I A Dex Ld Int Cl WP Fel
2 15 - 5 4 7 10 2 - 5 5 5 5 -
Great Wolves
Great Wolves, more intelligent and fearsome than Pack Wolves and the Wolves of our own world, are huge creatures often almost as big as a horse. They are favourite mounts of the Goblinoids, often caught and trained from youth
M WS BS S T W I A Dex Ld Int Cl WP Fel
9 41 - 3 3 5 30 1 - 10 14 14 14 -