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Skaven
Dec 31, 2005 13:36:03 GMT -5
Post by Grumbaki on Dec 31, 2005 13:36:03 GMT -5
Slave: M-5 WS-23 BS-15 S-3 T-3 W-5 I-40 A-1 Dex-24 Ld-14 Int-24 Cl-10 WP-19 Fel-14 Skills: Flee! Trappings: Handweapons
Clanrat: M-5 WS-33 BS-25 S-3 T-3 W-7 I-40 A-1 Dex-24 Ld-24 Int-24 Cl-18 WP-29 Fel-14 Skills: Dode Blow, Strike to Injure, Sl-Battle Tounge, Flee! Trappings: Spears, Shields (1ap all), Leather or Torn Mail (1ap all)
Storm Vermin: M-5 WS-53 BS-33 S-4 T-4 W-8 I-40 A-1 Dex-34 Ld-34 Int-24 Cl-28 WP-29 Fel-14 Skills: Strike Mighty Blow, Dodge Blow, Strike to Injure, Strike to Stun, Sl-Battle Tounge, SW-Halberd, Flee! Trappings: Suit of Plate Armour, Halberd (3ap all, +10 I, -10 to hit, +2 damage)
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Skaven
Dec 31, 2005 14:25:43 GMT -5
Post by Grumbaki on Dec 31, 2005 14:25:43 GMT -5
It is rare for humanity to encounter Skaven of Clan Eshin, rarer still to survive any such encounter. For those who study the Skaven (and there are very few), there are two types of Clan Eshin Skaven known.
Gutter Runners scout far ahead of Skaven hordes, seeking the enemy, ensuring the element of surprise, and stirring the rat packs of cities into action. They are also used to spread fear and create havoc to cover Skaven slaving raids. In contrast, Night Runners are the Skaven assassins who are often active at night. Their main role is to slay foes in dark places, infiltrate enemy cities, sow fear in their enemies, and prepare the way...
Gutter Runners M-5 WS-48 BS-40 S-3 T-4 W-10 I-55 A-2 Dex-39 Ld-34 Cl-28 WP-39 Fel-24
Skills: Concealment Urban Follow Trail Scale Sheer Surface Shadowing Silent Move Rural Silent Move Urban Specialist Weapon-Lasso Specialist Weapon-Net Specialist Weapon-Throwing Knife Strike Mighty Blow
Possessions: Leather Jack (0/1AP body/arms) Sword with serrated edge (+1 W) coated with poison (+d3 additional W unless Poison test successful) Garrotte 4 Throwing Knives Dark Clothing
Assassins M-5 WS-63 BS-55 S-4 T-4 W-13 I-70 A-4 Dex-54 Ld-44 Cl-38 WP-49 Fel-34
Skills (in addition to those of Gutter Runners): Ambidextrous Concealment Rural Disguise Marksmanship Prepare Poisons Specialist Weapon-Parrying Specialist Weapons-Throwing Stars
Possessions: Mail Shirt under Dark Clothing Sword Weeping Blade 2 Throwing Stars 2 Throwing Knives Garrotte
Weeping Blade Clan Eshin Assassins are equipped with either swords or daggers (sometimes both) which are forged using warpstone in its manufacture. The weapon drips with a warpstone induced poison that gives the blades their moniker. Generally, the poison has the effect of paralysis so that the Skaven has several options. They can still kill any such victims or they can take these to their lair for possible interrogation, sacrifice, or some other nefarious purpose. In some cases (15%), the poison is far deadlier and can result in instant death.
If wounded, victim must make an immediate Poison test or be paralysed for a number of hours equal to 1D6+6 minus the victim’s Toughness and cannot be revived by normal means. Once the effect of paralysation is over, the victim remains Drowsy (see WFRP, page 82) for another 1D6 rounds.
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Skaven
Dec 31, 2005 14:29:14 GMT -5
Post by Grumbaki on Dec 31, 2005 14:29:14 GMT -5
Disease-ridden followers of the Horned Rat as Harbinger of Disease, Plague Monks are the bane of many races including their own. The few scholars who believe that Skaven still exist have attributed many of the plagues that ravaged civilization across the centuries to this crazed Skaven Clan.
It is believed to be extremely rare for the Horned Rat to grant a Plague Priest the ability to cast magical spells. For such to occur, the individual Plague Priest had to accomplish a great deed in order to attract the attention of the Horned Rat. Of course, such attention is rarely a good thing. The Skaven deity can as easily (and capriciously) destroy the upstart as reward the Priest for its efforts. When the latter does occur, the Plague Priest becomes a very powerful creature (equal to a Level 3 sorcerer in magical ability).
Plauge Monk M-5 WS-33 BS-25 S-3 T-4 W-9 I-50 A-1 Dex-24 Ld-24 Int-34 Cl-38 WP-29 Fel-14
Skills: Herb Lore Identify Plants Immunity to Disease Manufacture Potions Prepare Poisons Read/Write (90% chance of Old Worlder, 8% Dark Tongue, 2% any other language such as Khazalid or Elthárin) Secret Signs- Clan Pestilens
Plague Priest M-5 WS-43 BS-35 S-4 T-5 W-10 I-60 A-1 Dex-34 Ld-34 Int-44 Cl-48 WP-39 Fel-14
Magic Points: 14D4
Skills: Arcane Language- Skaven Magic Cast Spells- Skaven Magic (special, see below) Evaluate Magical Awareness Magic Sense Manufacture Drugs Manufacture Scrolls Speak Additional Language (90% chance of Old Worlder, 8% Dark Tongue, 2% any other language such as Khazalid or Elthárin)
Spells: 1st Level: Shadow’s Companion, Summon Children of the Horned Rat (diseased giant rats, 15% chance of infection), Vermintide (diseased rats, 10% chance of infection) 2nd Level: Brittle Bone, Infecting Gaze, Shrivel Tongue 3rd Level: Pestilent Breath, Plague’s Source, Spread Plague
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Skaven
Dec 31, 2005 14:30:48 GMT -5
Post by Grumbaki on Dec 31, 2005 14:30:48 GMT -5
Rat Ogres: M-6 WS-25 BS-17 S-6 T-6 W-25 I-30 A-2 Dex-18 Ld-18 Int-14 Cl-18 WP-29 Fel-10 Skills: Frenzied Attack, Strike Mighty Blow Trappings: none
Pack Master: M-5 WS-33 BS-33 S-4 T-3 W-8 I-40 A-1 Dex-34 Ld-44 Int-44 Cl-28 WP-29 Fel-14 Skills: Strike Mighty Blow, Strike to Injure, Strike to Stun, Dodge Blow, Flee!, Intimidate Trappings: Leather armour (1ap all), whip
Plauge Rat: M-6 WS-25 BS-0 S-3 T-2 W-5 I-30 A-1 Dex-0 Ld-14 Int-14 Cl-18 WP-18 Fel-0 Special: Each wounding bite has a 75% chance of causing infected wounds
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Skaven
Dec 31, 2005 14:33:14 GMT -5
Post by Grumbaki on Dec 31, 2005 14:33:14 GMT -5
Warlock Engineer (Level 1) M-5 WS-33 BS-25 S-3 T-3 W-9 I-50 A-1 Dex-24 Ld-24 Int-34 Cl-38 WP-39 Fel-14 Magic Points: 6D4
Skills: Arcane Language- Skaven Magic* Cast Spells- Skaven Magic- Level 1* Construct Identify Plants Magic Sense* Metallurgy Rune Lore* Scroll Lore* Secret Language-Skaven Engineer Secret Signs- Clan Skryre Specialist Weapon- Bombs Specialist Weapon- Jezzails Specialist Weapon- Pistols Specialist Weapon- Warpfire weapons
Spells: Any 3 first level Skaven spells.
Warlock Engineer (Level 2) M-5 WS-43 BS-35 S-4 T-4 W-10 I-60 A-1 Dex-34 Ld-34 Int-44 Cl-48 WP-49 Fel-14
Magic Points: 10D4
Skills: Arcane Language- Dark Magic* Cast Spells- Dark Magic- Levels 1 & 2* Cast Spells- Skaven Magic- Level 2* Chemistry Engineer Evaluate Herb Lore Magical Awareness* Read/Write (90% chance of Old Worlder, 8% Dark Tongue, 2% any other language such as Khazalid or Elthárin) Smithing
Spells: Any 8 Dark and/or Skaven spells of the appropriate level.
*denotes skills for magic-using Warlock Engineers only
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